Merc Overview: Haze
Haze is an Assault merc. Her job is to eliminate and fracture the enemy team, making it easier for her own team to advance. In contrast to her more forward minded colleagues, Haze does her best work from the rear end of the enemy team by using her Gas Capsules to enclose her opponents and finishing them off with fatal blows from weapons in her arsenal.
Stats
HP: 100p
SP: 410p
Basically the same speed as Bushwhacker but 10HP less.
Abilities
Haze uses a single-shot, handgun form factor grenade launcher and uses a gas capsule for ammunition.
Passive Trait - Rebreather: When Haze is above 50HP, she gains immunity to all gas hazards for 10 seconds at a time. This includes gas from broken radiation fans as well as her own gas capsules.
Primary Ability - Gas Capsule: [i]Haze draws her Grenade Pistol and loads a single Gas Capsule into it. The Gas Capsule ruptures on impact, releasing all of its contents in a direction consistent with the movement of the capsule pre-rupture. The maximum AoE of a Gas Capsule is volumetrically identical to the barrier room in Underground.
The gas does 12DMG every 0.5 seconds but HP lost within the gas is regenerated rapidly at a rate of 7HP every 0.5 seconds. The gas also causes hallucinations, enemies inside the gas will experience a “double vision” effect.
Gas can be dissipated with 60DMG worth of explosives, gas also self-dissipates after 14 seconds. Gas Capsules regenerate at a pace of 1 Capsule per 27 seconds, 1 can be carried at a time. [/i]
Situational Ability - Corrosive Death: Haze swallows a Gas Capsule while downed. The next person to knife/shoot her will get a nasty surprise when the Gas Capsule is ruptured from within her. The volume of this gas cloud is about a quarter of the size of a regular gas cloud.
Equipment
[i]Primary:
- (NEW)AA-21
[list] - The AA-21 is an automatic shotgun inspired by the AA-12.
http://vignette1.wikia.nocookie.net/combatarms/images/0/05/AA-12_Dominator.png/revision/latest/scale-to-width-down/480?cb=20130510044344
Its stats are as follows.
[list] - 3 DMG/ pellet
- 11 pellets
- 200RPM
- 33 DMG/ all pellets bodyshot
- 66 DMG/ all pellets headshot
- 110 DPS (Same as Ahnuhld-12)
- 18 shell mag
- Only carries 1 extra mag (unless using “Spares”)
- Moderate Recoil
- Damage falloff begins at 11m - ends at 14m with each pellet degrading to a minimum of 2 DMG.
[/list]
[/list] - Rhemburg
- Hollunds
Secondary:
- DE .50
- Selbstadt .40
- Simeon .357
Melee:
[list]
[]Beckhill
[]Stiletto
[*]Cricket Bat
[/list][/i]
Counterplay
[i]Haze’s arsenal benefits her most when her enemies are in close range. Staying away from her is an effective method to avoid her AA-21 shotgun. When caught within gas, just run. The sooner you leave the gas cloud, the better chances you’ll have of surviving skirmishes with nearby enemies.
When Haze jumps, her AA-21’s spread increases exponentially. Use her jumps to indicate “safe-times”. Each pellet only does 3 DMG, move around unpredictably to minimise your chances of getting hit by all pellets. [/i]
Backstory
Before the DB conflicts Haze was a Norwegian military scientist with a keen interest towards chemical warfare. Before she was discharged for getting caught stealing funds to further her research, Haze successfully bonded a hallucinogenic filler compound to Tungsten Hexaflouride gas of which she uses in her Gas Capsules. Haze, needing more money to further her research even more, decided to use her Gas Capsules in the DB conflicts.
Appearance
Haze is a moderately athletic female of fair-skin with dark-brown hair worn in a low-bun. She wears a grey, high-collared, zipped-up khaki jacket on her torso. On her waist, she wears a belt suspending a carrier for her Grenade Pistol and Gas Capsules as well as a reserve tank for her rebreather. She wears a gas mask that looks like the 3M 6200 Particle Respirator.
https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcRu9_v2V3K9vM2MbeShgDn7PPP-oElXBcJq3RCL_doUs2Zo-snPUlrQqUFb