At least they blocked the map out, I think.
the closest thing to this zapper nade in real life for comparison is…hell, there’s no comparison other than the taser/stun gun(funnily enough, the former is a ranged option while the latter is a pair of prongs and batteries), it’s non-lethal, and it either locks up the target’s muscles(effectively a medusa effect for a few seconds) or knocks him/her out cold, obviously something that’ll single-handedly suck up every drop of water on earth with all the salt that’ll go around(which you probably won’t understand unless you play XCOM 2[FUCKING STUN LANCERS]).
Realistically speaking, zap nades won’t deal a whole lot of damage, maybe just a buttload of pain and muscles locking up followed by numbness. Will it jump between people? I honestly wonder if it’ll even jump at a person rather than into the ground, so probably no. This is a video game, however, and electricity in these worlds love to jump into people, so I guess we can ignore that bit.
Muscles locking up into the game? I don’t know, I honestly don’t. On one hand, it’ll certainly be interesting, make for some really nice plays, but on the other, thunder would become basically obsolete.
Suddenly I remember payday 2 again, that game has flash bangs and tazers, and both of them manage to be annoying in different ways(I think so anyway), but that’s mainly because flashbangs are spawned rather than thrown(ithinks), so there’s no real warning or cop doing a throw animation, and tazers eats up your ammo, makes you an easy target for 3 1/3 dozen cops and knocks you down after its done, but tazers there are single-target rather than an aoe nade so…I’m back to not knowing.
Whatever, if you or someone else got a spark from that, go ahead, I don’t have any idea.