[Merc] Voltage


(SpinnerzNQ) #1

“Shocking experience, wouldn’t ya say?”

  • Class: Assault
  • Health: 130
  • Speed: 390

PRIMARY ABILITY

  • Electric Shock Grenade: Voltage carries an Electric Shock Grenade. When he throws it, the grenade shocks the nearest enemy and creates a lightning chain that connects and hits enemies nearby. The initial shock can be about 100 damage, and the chain slowly weakens as it continues (so the second person to be shocked will take more damage then say, the fifth person shocked). He only carries one, and the cooldown is about 30 seconds.
    Max Distance: About 65% of the radius of Thunder’s concussion grenade
    Damage of First Shock: Max 100
    Reduction Per Jump: Depends on proximity to other merc

PRIMARY WEAPONS

  • Timik-47
  • Dreiss
  • M4A1

Secondary Weapons

  • DE. 50
  • Caulden
  • M9

Melees

  • Beckhill
  • Stiletto
  • Kukri

(HunterAssassin5) #2

Maximum distance for the connection, damage of the first guy and how much damage is reduced for each jump?


(SpinnerzNQ) #3

Max Distance: About 65% of the radius of Thunder’s concussion grenade
Damage of First Shock: Max 100
Reduction Per Jump: Depends on proximity to other merc


(I-Fell-Tower) #4

@SpinnerzNQ In which kind of playstyle does he especialize in? What makes him so that he cannot be replaced by, let’s say Thunder because then you couldn’t be as good in something you could be as Voltage?


(Your worst knifemare.) #5

R.I.P. Sparks, Aura etc(other low healths)


(Naonna) #6

The damage may be better balanced if it actually went UP rather than down per enemy shocked (starting with low damage and increasing): it would discourage people clustering together: similar to a stoker, but without the area of continuous denial.

It may need some balancing tweaks based on how large a radius is per enemy shocked: I would assume the ability would need to be programmed as bubble AOE re-setting and originating from each merc effected in sequence.


(HunterAssassin5) #7

Why not make it have a similar effect to takers from payday? You can’t move(or you move real slow), and your finger is held down on the trigger so you keep firing as the electric effect goes on. Something like that.


(Naonna) #8

See any one of my comments in regards to taking control of an opposing player.


(HunterAssassin5) #9

You made a lot of comments, I don’t think I’m patient enough to find one of the ones you speak of.


(Naonna) #10

http://forums.dirtybomb.nexon.net/discussion/23984/merc-concepts-bore-puppeteer-and-conduit#latest *


(HunterAssassin5) #11

Thunder being essentially becoming completely obsolete?


(Naonna) #12

Blinding is fine, because it doesn’t restrict motion - maybe makes him less useful, but… you never really can feel cheated when you die to a Thunder. - People get mad on occasion when a stoker pops a Molotov just for 1 kill. - Never have felt the same annoyance from a thunder player. (That being said, they really must fix the ‘able to see hit markers and health bars’ for blinds.)


(HunterAssassin5) #13

At least they blocked the map out, I think.

the closest thing to this zapper nade in real life for comparison is…hell, there’s no comparison other than the taser/stun gun(funnily enough, the former is a ranged option while the latter is a pair of prongs and batteries), it’s non-lethal, and it either locks up the target’s muscles(effectively a medusa effect for a few seconds) or knocks him/her out cold, obviously something that’ll single-handedly suck up every drop of water on earth with all the salt that’ll go around(which you probably won’t understand unless you play XCOM 2[FUCKING STUN LANCERS]).

Realistically speaking, zap nades won’t deal a whole lot of damage, maybe just a buttload of pain and muscles locking up followed by numbness. Will it jump between people? I honestly wonder if it’ll even jump at a person rather than into the ground, so probably no. This is a video game, however, and electricity in these worlds love to jump into people, so I guess we can ignore that bit.

Muscles locking up into the game? I don’t know, I honestly don’t. On one hand, it’ll certainly be interesting, make for some really nice plays, but on the other, thunder would become basically obsolete.

Suddenly I remember payday 2 again, that game has flash bangs and tazers, and both of them manage to be annoying in different ways(I think so anyway), but that’s mainly because flashbangs are spawned rather than thrown(ithinks), so there’s no real warning or cop doing a throw animation, and tazers eats up your ammo, makes you an easy target for 3 1/3 dozen cops and knocks you down after its done, but tazers there are single-target rather than an aoe nade so…I’m back to not knowing.

Whatever, if you or someone else got a spark from that, go ahead, I don’t have any idea.