[quote=“Dr_Plantboss;d-33749”]Name:
•Venom
Nationality:
•French
Gender:
•Female
Venom was a secret agent that got discharged for shooting a superior officer with a tranquilizer dart. Now she’s upgraded to poison.
Venom gets a long range dart pistol that causes enemies to slowly lose health, and prevents health regeneration.
Stats:
- Health: 80
- Speed: 470
- Price: 30,000
- Class: Assault
Primaries:
- Empire-9 i[/i]
- TØlen MP
- MP400
Secondaries
- Selbstadt .40 i[/i]
- M9
- Caulden
Melees:
- Kukri i[/i]
- Katana
- Cricket Bat
Abilities:
Dart Pistol
Shoots a 30 damage dart that inflicts a poison debuff that has -4 health per second, and wears off after 8 seconds. Targets hit with the dart have 50% reduced healing from all sources. Cannot headshot.
Shots: 3 Cooldown: 10 seconds/shot
Morphine Injector
Inject morphine into yourself to heal for 65 HP, or use it on full health to give yourself a 20 HP bonus.
New Exclusive Augment:
Poison Blood:
Poisoned targets take 10% more damage from all sources.
[/quote]
I like the idea of the character, but feel like they encompass too many good traits to be balanced… at least in pub matches.
Pros:
- Fast
- Has powerful melee weapons
- Ability can damage the enemy (30 instant damage and 32 damage over 8 seconds)
- Ability can de-buff the enemy (reduced healing from all sources AND increased damage from all sources)
- Can instantly self heal 80% of max hp
- Can buff own hp beyond maximum by 25%
- 3 Dart Charges
- Multiple abilities
- Many different play styles
Cons:
- Squishy (when not self buffed)
- Weak Primary Weapons (low killing potential with primary weapon)
- Darts are projectile based? (not hit scan) making it harder to track and hit enemies
- Darts have drop off, don’t go too far?
Firstly, I wouldn’t play this as an Assault character as they don’t have the killing potential to down targets quickly.
Since this is sort of its own breed of merc though, I think something like “Specialist” would be fitting.
They specialize in de-buffing the enemy and buffing themselves.
I actually really like the merc idea and would love to see some sort of concept art if you have something in mind for her.
Here are some questions on your abilities, some might be obvious, while others not so much.
Regardless, I’m wondering what you had in mind.
Dart Gun:
- What type of weapon is the Dart Gun? (Hit Scan? Projectile?)
If Projectile, does the Dart suffer from bullet drop, or does it travel straight until it hits something?
If Projectile, what kind of speed are you thinking of having the Darts travel at?
-
Does the poison on the Darts ability stack if hit multiple times within the 8 second window?
-
How quickly could you shoot all 3 Darts in quick succession? How many Darts can the gun hold, is there a reload function/animation for it?
Morphine Injector:
-
How long does this ability take to prepare and use? (length of animations)
-
Can you use the ability while airborne or moving?
Concerns/Suggestions:
Katana/Cricket Bat
Two strongest melee weapons + Speed + high self healing potential = SCARY.
I’d recommend removing these two weapons in favor of the two knives as the long jump/self heal/katana stab seems like a very deadly combination leaving you at potentially full HP and 1 kill.
Dart Gun
Make poison damage stack, but not the duration. If you hit a poisoned target with another Dart, the duration starts over. Also, only 3 stacks of poison can apply on a merc. (to avoid crazy amounts of poison stacking by using multiple Venom’s on one team)
With the current damage figures, even if you hit a Rhino with all 3 darts, and the poison stacks you will do a total of 186 damage… the Rhino will still live. This is assuming you wait for the poison to do its full damage before shooting him again. (which would take 24 seconds)
1 Dart - (30 x 1) + ((4 x 8)x1) = 62
2 Darts - (30 x 2) + ((4 x 8)x2) = 124
3 Darts - (30 x 3) + ((4 x 8)x3) = 186
I’d suggest changing it so the poison does percentage damage based on the merc’s max HP instead (not including HP given from Try Hard perk) This will help to pick off HP heavy mercs a bit better.
30 initial damage + 5% of max HP per second over 8 seconds.
pps (poison per second = 5% of merc’s max HP value)
If you hit Aura: (80 HP = pps 4)
1 Dart - (30 x 1) + ((pps x 8)x1) = 62
2 Darts - (30 x 2) + ((pps x 8)x2) = 124
3 Darts - (30 x 3) + ((pps x 8)x3) = 186
If you hit Rhino: (200 HP = 10 pps)
1 Dart - (30 x 1) + ((pps x 8)x1) = 110
2 Darts - (30 x 2) + ((pps x 8)x2) = 220
3 Darts - (30 x 3) + ((pps x 8)x3) = 330
This allows for the damage output to stay the same on weaker mercs like Aura, but still be a contender on heavy mercs like Thunder and Rhino as well.
Morphine Injector
I like the ability, but feel an 80% self heal is a bit too strong, especially for not being a healer.
This should get turned down a little, I feel 50% (40 HP) might be more acceptable.
Its secondary ability is interesting as well, however having to wait until you are 100% HP to use the ability to get your 20% bonus feels like it could be a bit tedious at times.
For instance, what if you get hit and are at 70/80 HP, but want to use an HP boost before jumping into the next room… well you can’t. You’d have to either heal yourself 10 HP and wait 22 seconds for the cool down, or you’d have to wait for natural healing to kick in and heal you 10 HP so you could use the HP boost… or you’d have to run and look for another source of healing to top you up.
These are all tedious choices, so I’d suggest making the ability heal you first, and if you have healing left over to applies to your HP boost.
Assuming the heal does 40 HP (50%) based on my my above suggestion. You could make it a percentage of the health you would have wasted after healing.
For instance…
HP Bonus = (((Current HP + Heal HP) - Max HP) / 2)
or
HP Bonus = (((40 + 40) - 80) /2) (bonus is 0)
HP Bonus = (((50 + 40) - 80) /2) (bonus is 5)
HP Bonus = (((60 + 40) - 80) /2) (bonus is 10)
HP Bonus = (((70 + 40) - 80) /2) (bonus is 15)
HP Bonus = (((80 + 40) - 80) /2) (bonus is 20)
This would allow you to use the healing ability when you need it, and not waste the HP Bonus factor.
Neat merc idea, would be nice to see something like this one day.
Hope you like the suggestions.