[Merc] Syringe


(Osm0sis) #1

Name: Syringe

Health: 100

Speed: 430

Class: Medic

Abilities:

Syringe Darts

Defibrillators

Little Med packs

  1. Syringe Saberdarts: Syringe will be able to fire syringe saberdarts from his left wrist. These sabersarts will heal 50hp to a friendly merc. If these darts are shot at a enemy merc, they will do 50 damage over a time of 2 seconds. This damage over time can be stopped if the player is healed by a med pack or a healing pulse. Only one dart can be shot at a time. After a dart has been shot it will take 1 second to refill another dart. THIS IS NOT COOLDOWN. THIS IS RELOADING ANOTHER DART. The cooldown of a single dart is 20 seconds. Syringe will be allowed to have a maximum of 3 sabedarts at a time.

  2. Like most healers, Syringe has defibs. These paddles can revive team mates. The longer the paddles are charged, the more health the downed merc will receive.

  3. Little Med Packs: Like Sparks, Syringe will be able to carry little med packs.

Backstory:

STORY IN PROGRESS
COMMENTS WILL HELP


(HunterAssassin5) #2

2 heals for 1 merc? bit unnecessary. sparks doesnt have defibs since she has the REVIVR if thats how its spelled.

also the darts dont seem very useful since you’re hitting a target in dirty bomb with -and i’ll be assuming is - a projectile that moves slower than bullets and in an arc trajectory. might make for some nice trickshots shooting over walls to hit a friendly in a corner and giving him some much-needed health, but medics are better off tossing meds at friendlies they can see and are in close proximity with to aid them in combat. only thing the dart can do is prevent an enemy from stealing heals. maybe with the darts as a healing nade or a pickup can help.