[Merc suggestion] Živa


(TheFluffyOne) #1

Živa (placeholder name)
Class- Medic
HP- 110
Speed- 420

Profile

Živa did not give much elaboration as to why she joined this line of work, but she was willing to share information about her equipment.

Her rifle is a peculiar weapon that can not be found anywhere else, said by her that was made by someone very talented at engineering, but we could not get more information than that out of her. She was very determined to keep him anonymous.
The rifle itself is indeed an amazing work of engineering that can shoot its bullets over great distances with pinpoint accuracy, but the bullets that were created for this rifle by the anonymous engineer are something special altogether. There are two variations of them that were created for the sole purpose of supporting wounded allies.
The first variety, which are by the mercenary called H-bullets (H being an acronym for healing) are made to burst on slight impact, creating a small cloud of sorts that rejuvenates anyone inside it, giving them a vital minute or two to stay in the fight. Another interesting fact about this variety of bullets is that the pain suffered from being hit, is the same at any distance, may it be point-blank or 20 meters away, being shot will always feel like a slight prick.
This type of ammunition is by itself as well edible, giving the one who consumed it some of its rejuvenating properties.
The second variety, which are by the mercenary called D-bullets (D being an acronym for defibrillation) are, said in her own words, made to bring an ally back from death’s clutches. The bullet itself is designed to shock the target after slight penetration, leaving behind only a small flesh wound. Interestingly enough, the wound left behind by it, will be the same no matter at which distance it was shot from.
We could not get much information about the serum that is contained inside the H-bullets nor where she acquired it, and she did not wish to part with any of it, no matter how much money we were willing to present her with.

About Živa’s marksmanship skills. There is not a lot to be said here. She is on par with every mercenary sniper under our payroll, which means she is quite capable with her given equipment.

Ability 1 - Healing sniper rifle
Cooldown- 10 seconds per mag
Press Q to pull out a sniper rifle like weapon, which has a clip of 8 bullets that when shot at a merc or solid obstacle would burst on impact into a cloud of healing that gives 100 HP over a 3 second span, and if the shot was a direct hit on an ally it would instantaneously heal him or her 60 HP, and that target would still be able to utilize the effect of the healing cloud, which would give him another 100 HP.
The rifle would have a reasonable hip-fire accuracy, so it would be possible to heal nearby teammates easier.
This healing sniper wouldn’t do any damage or healing (maybe it could?) to the enemy team.

Ability 2 - H-bullet
Cooldown- 20 seconds
If you press Q again, while having the H-sniper rifle out, it would within a second (maybe two seconds) long animation of swallowing an H-bullet instantaneously heal the user with 60 HP.

Ability 3 – D-bullets
Cooldown- ?
Press E to load a D-bullet that revives teammates, but can’t be charged, so the revive would always be at 20HP with a 2 second invulnerability for the teammate to find some cover.

Weapons
Primary- Blishlok, Hochfir, SMG-9
Secondary- Tolen MP, Selbstadt .40, Caulden
Melee- Stilnotto Stiletto, Kukri, Katana (because fuck it, why not)

Notes:
I have a bad sense for numbers, so if the numbers I used for the cooldown, healing and duration of the healing, are too ridiculous, please laugh it off and suggest some more reasonable numbers.
Živa is a placeholder name, because I can’t think of any good name.
In my country it’s quite a common female name, and it translates to ‘’alive’’.

[i]Made with @derpypenguinz19 's Mercenary Suggestion Form


(Your worst knifemare.) #2

I do like the idea of a healing sniper, but Sparks already sort of does that.

Plus it reminds me of a specific old healing sniper lady from another game.


(TheFluffyOne) #3

[quote=“paramountGasoline;c-218121”]I do like the idea of a healing sniper, but Sparks already sort of does that.

Plus it reminds me of a specific old healing sniper lady from another game.[/quote]
@paramountGasoline
Sparks is a revive sniper, while Živa would be a healing sniper.

I really just went over all the variety of medics we have and thought that a long range healer might be interesting.

I see the correlation between my idea of a merc and Ana from Overwatch (although, I only know of her that she’s a sniper support and not what her mechanics are - never played her or watched her gameplay), but I don’t see how else long-range healers would work.
Well, one other idea was a healing a bazooka that would create a giant cloud of healing on impact, but that seems a bit too comical for DB.


(Mr-Penguin) #4

[quote=“TheFluffyOne;c-218124”][quote=“paramountGasoline;c-218121”]I do like the idea of a healing sniper, but Sparks already sort of does that.

Plus it reminds me of a specific old healing sniper lady from another game.[/quote]
@paramountGasoline
Sparks is a revive sniper, while Živa would be a healing sniper.

I really just went over all the variety of medics we have and thought that a long range healer might be interesting.

I see the correlation between my idea of a merc and Ana from Overwatch (although, I only know of her that she’s a sniper support and not what her mechanics are - never played her or watched her gameplay), but I don’t see how else long-range healers would work.
Well, one other idea was a healing a bazooka that would create a giant cloud of healing on impact, but that seems a bit too comical for DB. [/quote]

Ana’s Biotic Rifle, when shot at an ally, heals them for a certain amount over time (2 sec? idk). She also has an ability called Biotic Grenade, which bursts on impact with any surface and provides an instant heal to nearby allies as well as a boost to any further healing from any source.

So your idea is pretty similar. Frankly, the combo of a healing rifle and defib pads seems pretty contradictory to me.


(TheFluffyOne) #5

[quote=“derpypenguinz19;c-218132”]
Ana’s Biotic Rifle, when shot at an ally, heals them for a certain amount over time (2 sec? idk). She also has an ability called Biotic Grenade, which bursts on impact with any surface and provides an instant heal to nearby allies as well as a boost to any further healing from any source.

So your idea is pretty similar. Frankly, the combo of a healing rifle and defib pads seems pretty contradictory to me.[/quote]

I see, thank you for the information.
I guess, I kind of combined her two abilities without knowing.
From my perspective, I found the idea of just a healing sniper rifle too simple, so I added the AoE healing cloud to be a bit more interesting.

Honestly, I don’t see a problem if they are similar. Both DB and Overwatch have some abilities that are similar to some of the TF2 ones.

Yes, I saw the contradictory, but I wasn’t sure how to add a long range defibrillator that didn’t undermine Sparks main ability.
Maybe pressing E would load a special defib bullet that would revive a merc, but it can’t be charged, so the revive would always be at a low health.

There is as well the possibility of not adding any revive option for Živa and set to E a recon ability, making her a recon/medic hybrid… but that seems… blasphemous.


(Your worst knifemare.) #6

[quote=“TheFluffyOne;c-218124”][quote=“paramountGasoline;c-218121”]I do like the idea of a healing sniper, but Sparks already sort of does that.

Plus it reminds me of a specific old healing sniper lady from another game.[/quote]

Sparks is a revive sniper, while Živa would be a healing sniper.

[/quote]

Hence the reason i said sort of.

I really don’t see a problem with this merc though.


(TheFluffyOne) #7

I changed her third ability from defibrillator pads to defibrillator bullets.


(TheFluffyOne) #8

I added a profile (maybe a bit too long).
This merc might not be even noticed by the devs, but it’s very fun working on her, so I’m not that bothered.
I might later add a bit of backstory in the comment section.


(Naonna) #9

This doe take away from sparks, a bit. Why bother reviving someone if you can make sure they never die in the first place? If you DON’T give her a revival ability, then she’ll be disliked for how little team-play she has if someone does end up dead.


(TheFluffyOne) #10

@Naonna I kind of forgot about this merc, but oh well.
The numbers are a bit too much, if I look back at it now, but I don’t feel like figuring out what more decent numbers would be.
I think this healing sniper won’t be built like he could spam his shots everywhere, but to be more sparingly when to heal, so that even as skilled as the player might be, during the cooldown, there might still be some casualties.
And it does have a revival ability, which is a long range revive like Sparks ability, but weaker.

Honestly, looking back at it, I don’t think such a merc would be needed, if we already have Sparks. Although a long range healer would be nice, if done correctly.


(DankBeretField) #11

Maybe make defib bullets’ cooldown to 40 secs for making Sparks still availabile.
And each D mag should have 4 bullets. H mag should have 6 for whatever reasons.
And press Q and E to switch mag type. I don’t want to tap Q again to fire. Just Left Mouse to fire.
And healing clouds do heal enemies.

The reason why I would do it is that I don’t want a spammy and overpowered merc that can make the team invincible, and to make Sparks still appealing. My change also promotes tactical use of the merc, or you can do more harm to your teammates, decreasing spammy uses. It might make this character useless, but I don’t know anything about merc-making. So I can be wrong.


(TheFluffyOne) #12

@DankBeretField
Actually, the idea was that the merc would pull out the gun and shoot it like a normal weapon. You only press Q twice to heal yourself and with that waste one bullet. I made that the second ability because all the other medics can heal themselves with their ability.

I did consider as well that this merc could have a semi-automatic healing sniper with more bullets and less cooldown, but the healing that would be given, would be far less. Somewhere like 5-8 Hp per shot and removing the cloud, which would make it much harder to keep the team consistently alive through the game.
The focus of this merc should be healing and not reviving, but giving it a 40 seconds cooldown would be too much, and making periods in a match that would make this medic completely useless.

Anyways, it’s useless for me to continue putting my focus on this merc. There is probably a way to make a long range healer a possibility, but this is not it.


(GatoCommodore) #13

uncool
unoriginal