I typically don’t do these because I know it’ll never be a thing, but it was such a fun idea I just had to humor myself and post it.
Here it goes:
WARHAWK:
Age: 43
Nationality: American (Native)
Type: Recon
Movement Speed: 450
Health: 100
C4 Time: 5s
Defuse Time: 8s
WEAPONS:
Primary - Heavy Pistol: Smjuth and Whetsman, Simeon .357, DE. 50
Secondary - Selbstadt .40, Caulden, M9
ABILTIES:
COMPOUND BOW: A bow that works similarly to Sparks’ Revive Gun, but focused more on DPS.
Raise Time: .4
Lower Time: .066
Damage Range: ??? - 65
Silenced: Yes
Speed Modifier: 90%
Speed Modifier (while charging): 85%
Charge Time (Full) 1.5 seconds.
Total Quiver Size: 15
Arrow Regeneration Rate: 1 arrow per 2/3 second, or 15 arrows in 10 seconds. Does not regenerate while charging.
Notes:
- Unlike the Revivr, the bow will not overheat.
- Flight Speed of Arrows scale with charge
- WEAPON IS NOT HITSCAN. IT HAS A TRAJECTORY THAT STRAIGHTENS OUT AS CHARGE IS HELD. AN LED PANEL ON THE BOW WILL SHOW CHARGE STATUS LIKE THE REVIVE GUN. This means that you can lob low charge shots over barriers
DECOY: A deployable that looks exactly like a random player and runs around the map randomly. Perfect for disabling mines and distracting turrets (and dumb players). When shot at for a significant amount, it will reveal the position of the shooter(s) (even turrets).
Health: 65
Movement Speed: 470
Notes:
- Since regardless of what merc it pretends to be, it runs at a set 450 speed, it should be easy to spot out.
- Furthermore Vasili’s heartbeat sensor shouldn’t trigger it.
PERKS:
EAGLE EYE - The bow will be able to instagib on full charge headshots, but the charge time increases to 1.85 seconds.
MACHINE WHISPERER - Turrets avoid shooting at your decoys. (Grouped with Steady Augment and Spotter Augment will allow your decoys to become pretty annoying).
ENEMY OF MACHINES - Turrets prioritizes your decoys, and your decoy likes to hang around turrets. (Coupled with the Steady Augment allows a pretty good defense against turrets)
So whaddya thunk?