{merc Suggestion} Southpaw: Healing With a Kick


(SgtSkull) #1

{SouthPaw}
Merc type: Medic
Health: 130
Speed: 390

default primary: BR-16
Available Primaries: Br-16, Dreiss AR, Timik-47
Default Secondary: m9
available secondaries: m9, DE. 50, selbstat .40
default melee: baseball bat (same stats as beckhill)
Available Melee: Baseball bat

Primary Ability: Medibombs; Upon direct hit on an ally, the struck ally aand all allies withing a 3m radius are healed for 100 health consistently over the course of 10 seconds (1 health every 1/10 of a second). Upon striking the ground all allies within a 3m radius of the contact point is healed for 100 health over the course of 10 seconds. Upon striking a wall the medibomb bounces. Downed (not gibbed) allies within the radius of a medibombs healing are given the “helping up” bar and rezzed in 1 second with 50% health. can carry up to 3 medi bombs at a time with a cool down of 17 seconds

Secondary ability: Flyball; Southpaw uses his baseball bat to bat his medibombs at double their normal distance

-Combsy


(HunterAssassin5) #2

sounds like a heal station that stays for 10s, heals for i think a lot more than the health station and can rez mates.

also there are no baseball bats in london, they play cricket over there XD


(SgtSkull) #3

I think the healing on the Medibombs is slower than auras station, its mobile if you land a direct hit on an ally. well south paw is from the broncs of course he plays baseball