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Class - Medic
HP - 100
Speed - 420
Profile
Pulser always was one step ahead of the game. Having talked and blackmailed his way to the Honour Board at Med School, the Italian man caught the attention of many doctors and surgeons around the world. One of them though, intrigued him. Pulser never took a liking to the unorthodox surgeon but after several months of praising and sweet-talking, he managed to get his trust and be filled in on all the experimental tech. That day, the Italian decided to work after-hours. When the surgeon arrived to his office the day after, Pulser was nowhere to be found and he was one hard drive shorter.
Pulser went dark the next few years, always developing new tech that failed miserably, one after the other. One day though, he read a very insightful paper on BioTech and got his “Eureka” moment, per se. When the Dirty Bomb attacks happened in 2018, Pulser finally got the opportunity he was looking for to test out his new tech.
He expected the gunfights, but what he didn’t expect, was to see familiar faces.
Pulse Station
Cooldown - 17 Seconds. Only starts charging once ability is over.
Duration - 1.5 Seconds for Activation
Description: Pulser can press the Q key to place down a Pulse Station which, after activation, will release 3 bursts pulses with a 1 second cooldown between them, healing 50 hitpoints each. After the 3 bursts have been released, the station self-destructs, not dealing any damage.
Pulser may not pick the station up unless it has not been fully activated yet. In this case, 70% of the cooldown is skipped, leaving him with a 5 second cooldown. There is no added cooldown if the enemy destroys the station at any phase.
Defibrilator
This is pretty self-explanatory.
Dying Gift
Cooldown - 40 Seconds.
Duration - 1.5 Seconds for Activation.
Description: While downed, Pulser may press the E key to release a pulse that heals 90 hitpoints to every teammate around him, dying in the process. This however, requires a short period of activation, making him a top priority target while on the floor.
Weapons-
Primary - Hochfir, SMG-9, Ahnuhld-12
Secondary - Caulden, Selbstadt .40, Empire-9
Melee - Beckhill Combat Knife, Stillnotto Stilleto, Cricket Bat.
Notes
I’m not too happy with the 3rd ability’s name, if someone has a better suggestion, then by all means do tell me. Hell, I’m even open to a new name for the merc, this one isn’t really that catchy. Also, if you have anything you’d like to add to the backstory, feel free to write it down below!
