Merc Name : E.X.O(Electronic Xperimental Organism)
Class - Assault
HP - 120
Speed - 410-430(430 because he wears a exoskeleton which gives him that boost.)
Gender - Male
Nationality - American
The Merc looks something like the below picture:
Profile-
E.X.O is a result of a experiment carried out by the U.S government trying to integrate a exoskeleton with a human body to increase effectiveness of soldiers in army. The Experiment went wrong and he lost his ability to speak and he also he can’t get it removed because the scientists think that might kill him. They fitted a Computer communication system in the exoskeleton for him to be able to communicate. Well after all this E.X.O retired from the U.S army for good and wanted to live a peaceful life. But doing nothing doesn’t help you earn money to survive. He heard of Dirty Bomb going off in London and the rest is history.
E.X.O specialises in close quarters and clearing a room with the help of his exoskeleton’s extra hand which can carry a Kriss Vector SMG(Explained in ability) when it’s fully charged. With the 0.45 ACP rounds he does a lot of damage to the enemies in close range. All though it takes a bit of time to recharge but it’s worth the wait.
Ability#1
X-weapon
Cooldown - 35s
Duration - 15s
Speed of Merc when the ability is active - 430(When not it’s 410)
When the Ability is activated the left arm of the exoskeleton detaches partially from the merc and gets a hold of a Kriss Vector gun so you will have your primary weapon and also the weapon which is controlled by the exoskeleton. It Fires where you are aiming with your primary. Can only track deployables,health/ammo station etc and prioritize as shown below.(You cannot use secondary weapon after ability is activated.)
Priority of the weapon:
1 - Health station.
2 - Mines,sticky bomb,grenades if in FOV.
3 - The enemy we are firing at(No tracking. Will only shoot when and where you aim and shoot.)
4.Ammo station.
Lock-on can be a augment where the tracking(deployables,stations etc)becomes more accurate and quick.
The Weapon stats are explained below:
Rate of fire - 680 RPM,Range-15,Damage-11(body) 22(head),Reload time - 1.9s,Drum magazine- 80 rounds per mag.
Weapons -
Primary -
#1 - Kriss Vector
It’s basically the same as mentioned above but with a long barrel which increase the Range to 18 and also has a drum magazine.
#2 - Crotzini
#3 - KEK-10
Secondary-
#1 - Caulden
#2 - M9
#3 - Selbstadt .40
Melee-
#1 - Beckhill Combat Knife
#2 - Cricket Bat
#3 - Stilnotto Stiletto
Notes:
Taking into consideration that he has only one ability I thought that these stats looked balanced but let me know if there is any tweaking needed.
Made with @derpypenguinz19 's Mercenary Suggestion Form
Edited Stats 16th Feb,2017:
The mounted gun won’t track enemy’s.
Little change in priorities.
Cooldown increased from 30 to 35s.
Rate of fire of Kriss down to 680 from 800.
Damage down to 11(body) from 12(body).
