[Merc Suggestion] : Dianne


(PINGU_1) #1

Merc Name : Dianne

Class - FireSupport

HP - 100

Speed - 430

Gender - Female

Nationality - Greek

Profile-


Ability#1
Area Marker
This when thrown will act like a heartbeat sensor of Vassilli but it won’t detect enemies,it won’t stick to walls and also it won’t debilitate enemies. All it does is mark an area for the next Ability.
Cooldown - 20s
Radius - Same as healing station of aura.
(Even if the device gets destroyed the area will remain marked for 7 more seconds after it is destroyed.)

Ability#2
CrossBow
Below is the image I found and I think it looks cool.

Rate of fire - 75 APM (Arrows per minute)
Damage - 65 (Explosion)+10(Direct hit)
Number of arrows - 5
Cooldown - 7s
Range of arrows - ? m
Radius of explosion - Same as the above mentioned ability.

The arrow will follow a more parabolic path because they are heavier than regular arrows. The area marker above will play its role when this arrows are fired. Basically arrows will guide itself and detonate where the marker is. Anyone in the area marker region will be damaged as stated above. But it will only guide itself to the area marker if the crossbow is pointed towards the area of area marker and given that there are no obstruction in the way. It won’t fire if the condition are not satisfied(I am not sure of this part).

Ability#3
Hollow Point Bullet packs
Cooldown - 12s
Number of packs - 3

Hollow point bullets when fired will cause 15% more damage to enemy. One pack will contain one magazine of hollow point bullets.The number of bullets in magazine will depend on who it gets picked up by. Won’t affect Special guns and secondary weapons.

Weapons -

Primary -
#1 - M4A1
#2 - TIMIK-47
#3 - Stark AR

Secondary-
#1 - Caulden
#2 - M9
#3 - Selbstadt .40

Melee-
#1 - Beckhill Combat Knife
#2 - Kukri
#3 - Stilnotto Stiletto

Notes-
I am not sure if it’s perfectly balanced but let me know in the comments.

Made with @derpypenguinz19 's Mercenary Suggestion Form


(NuclearCats) #2

the ammo packs should do their affect for primaries, but have just a normal resupply for secondaries


(Naonna) #3

Arrows are ‘fine’ … Please don’t make changes to the damage of other players’ bullets or change the cool down of abilities. Otherwise, some weapons become insta-kills and Arty will make it rain forever. (Fletcher and Nader, too.)

Imagine a thunder with a full magazine on his default weapon. Fifteen percent of that total damage is MASSIVE.