Merc speed vs size vs HP


(Drac0rion) #1

Just trying to gather ideas from other perspectives here.

Merc size = HP pool? Bigger mercs got higher HP pool.
Merc movement speed = HP pool? Big mercs are slow, small mercs are fast.
Merc size ≠ movement speed? …

Shouldn’t it be more important for merc size to match the HP pool rather than movement speed?
Should small size necessarily mean faster movement speed? Should all males have slower movement speed than females?

I mean, there are ways to manage movement speeds.

  1. Firstly, the weapon currently selected. Every weapon has their own movement speed modifier. That’s why you run with the knife out.
    Are the current movement speed modifiers how they should be?

  2. Combined weight of the equipment.
    Should Proxy with Shotgun+machine pistol+bat run as fast as a Proxy SMG+pistol+knife?
    I mean Bushwhacker with his turret runs at 410 while Fletcher with his sticky bombs runs at 420.

Basically I’m just bored cause I can’t really play so I’d like to theorycraft balance something rather pointless. I mean every class in ET was same speed, size and hp(except for medics) iirc, so I’m just trying to find some reasoning if “hp=speed” is most fit in the DB settings. If someone has already done their theorycrafting about all this, I’d love to read it.

[spoiler]So I guess the main question is: how much more Naruto does Phantom need to watch to outrun a couple of girls? Cause let’s face it, Kira’s anime list is too big for Phantom to ever catch up to her speed.[/spoiler]


(Reddeadcap) #2

Some merc health and speed doesn’t add up either.

How visibly armored a merc is also accounted and also their physique, hence why the visibly buff Nader has 120 hp while not wearing much armor.

My only suggestion is that phantom could/should move as if he had 100 health while actually having 120, it handwaved as a passive effect because his armor is lighy but resistant, at the price of removal of the damage absorbtion effect of it’s cloak and better invisiblity.

As for your questions, Yes, they seem right and I think SD should keep a close eye on changed done to health and movement speed as it looks like whoever tweaks one forgets the other.
For instance ever since his debuffs Phantom still moves as if he had 120 health and Vasilli still moves as if he had 100 although theu both are at 110 now.


(BananaSlug) #3

dont even think about buffing phantom speed, it will just rise the population of suicide ninjas which is too big arleady


(Eox) #4

So, you want speedy fat scouts ? :stuck_out_tongue:


(GatoCommodore) #5

Chill Stupid sniper is also bad. And has the biggest population of them all.


(Drac0rion) #6

Nah, Phantom definitely doesn’t need more speed.

But overall, I wonder how much the meta would change if the speed and hp gap wouldn’t be as huge as it is now.

For example:
Very small mercs 100hp (Sparks, Proxy, Kira, Aura, Aimee)
Small mercs 110hp (Phoenix, Vassili, Sawbones)
Average mercs 120hp (Stoker, Redeye, Arty, Nader, Skyhammer, Phantom, Fletcher, Bushwhacker)
Big mercs 150hp [Fragger, Thunder, Rhino(additional passive abilities for Thunder and Rhino to get extra 25 and 50hp respectively)]

Now I’ll try to come up with some kind of speed chart as well to match the list above. So I’ll also include HP into this. Lets say a default 120hp merc has 400ms, as it currently is.
[spoiler]Very small mercs with light equipment: 430ms (Sparks, Aimee, Proxy)
Very small mercs with heavy equipment: 420ms (Aura, Kira)
Small mercs with light equipment: 410ms
Average mercs with light equipment: 400ms (Redeye, Phantom, Fletcher)
Average mercs with heavy equipment: 390ms (Nader, Bushwhacker, Stoker, Skyhammer, Arty)
Big mercs with light equipment: 380ms (Fragger) (Thunder at 375ms cause of extra armor)
The biggest merc with heavy armor: 370ms (Rhino)
(Reasoning: Device that requires two hands to use or set up are heavy equipment. HP station, turret, nade launcher, extra ammo)[/spoiler]

I mean, this one doesn’t seem too crazy. The shotgun bunnys would be less of a thing and the rest of the lower hp mercs would probably appreciate better combat capabilities due to higher HP pool.
I don’t know. Would this be too gamebreaking or what do you guys think? Would this change the meta and just by how much?

[spoiler]And based off just the equipment, ignoring both merc size and hp:
Light equipement: 410ms (Everyone not mentioned below)
Heavy equipment: 400ms (Nader, Bushwhacker, Kira, Aura, Stoker, Arty, Skyhammer)
Lots of armor: 380ms (Fragger, Thunder)
And Rhino: 370ms

Ok, this one might be a little bit extreme.[/spoiler]


(Terminal_6) #7

I made this graph of current speed/health a while back, I think it’s still up to date.
Edit: Nader is on the graph as 410@120, should be 420@120.

Same thing sorted by merc role:
[spoiler]http://i.imgur.com/NJIVpeM.jpg[/spoiler]

I love graphs.


(JJMAJR) #8

Nader has 420 speed, unless a recent update changed that.

@Dracorion suggested changes that were insane and uninformed. Kira was nerfed before in regards to her movement speed and didn’t have any of her abilities changed.

Meanwhile the recons need to be fixed. Phantom’s EMP is a veritable mockery of the character’s role. A developer outright stated that Phantom was “fixed” because they added the EMP feature to the cloak.

I think that Phantom should be changed so that his ability to ambush players is a lot better, but if anything his armor shouldn’t be put together with his cloak, and the EMP ability shouldn’t have been on him in the first place.


(Terminal_6) #9

Goddamnit. Well I don’t have immediate access to Photoshop/Illustrator anymore so I’ll attach a little sidenote for now.


(TheStrangerous) #10

Just let them learn the hard way :wink:

Why should you care about them? Fresh meat to kill!


(GatoCommodore) #11

merc speed and HP are balanced with their abilities and weapons.


(JJMAJR) #12

I want a signature. Why did you not help me? Why you ignore me? Waah!
@Terminal_6

Anyways, I think that speed and character size should be what affect each other, not health. This is because that the character speed is a fairly invisible statistic when talking about competitive play. Making character size and speed correlate to each other would make speed more meaningful.


(Terminal_6) #13

So, just to be clear, the fact that each merc has a relationship between speed and health doesn’t mean speed and health are entirely dependent on one another. That’s why shotgun mercs have +10 speed, for example. I think if speed and health were exclusively dependent, the curve would be more linear. I don’t really know how to quantify hitboxes, weapons, and abilities onto a graph, but now that you mention it, I’m going to try.

When I get my old computer back.
sheds tear for no DB