Around a year ago I created a mercenary known as Shark who wasn’t well received as being overpowered.
My goal is to create a clearer image of Shark now more balanced and re-imagined.
Full Name: Lucas S. Nguyen
In-game name: Shark
Gender: Male
Age: 42
Nationality: British-Australian
Health: (Starting HP) 110; (Max) 155 (Up for debate)
Movement Speed: 400
Class: Assault
Cost: 9.99 USD or 50,000 Credits
Primary Weapons: SMG9, Hochfir, Crotzni.
Secondary Weapons: DE .50, S&W .40, Simeon .357.
Melee Weapons: All but katana.
Bio Quote: “My life story isn’t nessesary. You pay, I kill, sums it up well nicely.”
In-game Quotes:
“Ooh, sorry mate.”
“Cows are more likely to kill, yeah Okay.”
“Gutted like a fish, ha ha!”
“Listen, what works, works.”
Concept Art: [spoiler]http://i.imgur.com/FcEr8vx.jpg[/spoiler]
Ability 1 - Throwing Knifes
Throwing knives, which were once augments for mercs are now given to Shark.
When wielding the knifes he can throw up to three at a time. The longer they are charged (Holding Mouse1) will result in the amount that are thrown.
Damage: 60 max, fall off at around ~20 meters.
Cooldown: 5 seconds per knife.
Ability 2 - Blood Lust (Passive)
Using Sharks melee weapon, killing enemies will result in a health buff once gibbed. The health buff increases based off the health of the mercenary. gibbing a enemy will increase your health by whatever the enemies full health is divided by 8. This ability can be your success or downfall.