[Merc/s] Reckless / Gunslinger.


(ASTOUNDINGSHELL) #1

[Reckless]
Assault
HP: 140
MS: 390
Hitbox slightly slimmer Fragger

Abilities:
Q/4 - Supressive marker
Call in a heavy helicopter to rain down upon a selected area.
The helicopter has 1 fifth of the EV health. it takes double damage from explosives.
Basically a stronger rhino passes by and opens fire upon the selected area. (same pattern as Hammers strike)
the damage each bullets does is 10. no headshots, rpm same as rhino but no overheat. on it.
Notes: you do not control it you just call it in. it completes is pass by in 8 seconds. iow for 8 seconds the are it passes by is a killing zone.

Ammo Bags.

Weapons:
(Stock/Unique)
Ne-16.
hit: 18
range: 24m
RPM: 410
Mag: 60
reload: 3.1
recoil/spread: moderate high.
its an m-60 and yes. Ne-16 its a bad pun for Nessie (Nesixteen)

MK48
k-121

Secondary:
Caulden (stock)
M9
Smith

Melee:
Bat (stock)
bookhill
Stilhetto

Pros: Much tougher in Combat than other Fire supports, with heavier weapons designed for suppressing the enemy or making them meet with the lord and savior (Gaben), His Suppressing marker might not be as Versatile but it will certainly give control over a certain area, it may also make the enemy waste ammo or valuable abilities to bring it down.
Cons: Bulkier than other Mercs he is more likely to get hit than his teammates. and his weapon will certainly not help with his already slow movement speed making him clumsy in close Quarters. His Supplies bags also take longer to charge making him less effective at feeding up ammo to his team in hurry situations.

[Gunslinger]
Class: assault or Recon.
Nation: Canadian
-You can pull out a gun on me. But ill pull two at the same time

HP: 120
SP: 440

all out agresive close range mercenary

-Q (active): AKIMBO
Dual wield your secondary weapon.
you cannot aim when using this ability+reloads are slowed by 12% +hipspread is reduced by 20%
no cooldown or duration limit. you choose when to use it at your own risk.

Weapons:
Primaries:
Arnhuld.
smg-9
Hollunds.

Secodaries.
Selbstab.
De-50
Empire.9


(Naonna) #2

So much nope… just… all over the walls, so much…

(Guess I have to explain the harsh reaction…)

Helicopters (regardless of HP) will be painful to combat: especially when it’s more efficient and sustained than an arty strike with larger range.

Adding super-cooldown-reducers would make mercs such as fragger, nader, fletcher, and arty VERY spammy and a bit strong. - Another consideration is the results of having multiple stacking supply bags on single teammates/others of the same merc.

Inverting mouse controls (for advanced users) can just be re-set with a config bound to a mouse button. For players who don’t want to add programming to their configs, It just makes counterplay EXTREMELY difficult. People complained and demanded that Thunder’s concussion nades not have a mouse sensitivity change. There was a minor riot. - Imagine the frustration and helplessness of not being able to trust your own built-up reflexes after 300 hours of gameplay? - Regardless for how short the effect is there, it penalizes experienced players.

(that was a long one, sorry.)

I’ve touched on the idea of dual wielding weapons in the past.
(quoting myself: ) " Calculate the DPS of dual wielding ANY secondary in this game. See if its head shot damage is stronger DPS wise than a sniper, and see if the body shot damage is stronger than the LMG’s. Get out your Microsoft excel spreadsheets, 'cause this’ll take a while. Good luck " - For fun, go calculate the burst damage of double-headshot S&W shots, or even the other pistols.

also, “you cannot aim while using this ability” … What? - so you become a hyper- rhino who just denies a single choke point until your ammo goes ‘poof’ ?


(HunterAssassin5) #3

@Naonna right, i still have to write up that excel spreadsheet. sorry, little tied up on this end, got a lot of work to catch up on, but ill find the time.


(ASTOUNDINGSHELL) #4

@Naonna @RyderShotgun

Caulden- 250~
De 50- 240~
Empire-9 114

SInce the first to are semi auto that would be the DPS if you can fire them at full speed.


(Naonna) #5

You’re nearing the level of rhino’s minigun… with secondaries… stahp. (Not even including headshot damage or bullet spread details.)


(ASTOUNDINGSHELL) #6

@Naonna
Headhsot damage would be double the normal DPS

Minigun,s DPS is 300 - 600 for headshots. with a much larger supply of ammo. and more forgiving to missing shots

While the pistols are more accurate they have Much less Range than rifles.

And the Merc would be basically a Close quarters burst Merc.
Rhino can pump out more damage with more ease.
Fletcher and Nader can pump out fack-load of damage from behind cover.

And considering this would be his main ability it is relatively Much weaker than the other assaults ability.

Even in CQC Rhino would still be better overall. You shouldn’t be so scared of a few Numbers.

I mean Statisticly speaking the K-121 Is the strongest Non ability weapon yet it aint even half as popular as the Br-16 o the M4a1 because it kicks like a mule.

The pistols have smaller spread and overall slower rate of fire they would be MUCH more harder to use