Merc runspeeds


(maizeEmpire) #1

Hi all, been lurking around the forums for quite a while now but finally decided to make a post.(love the random names they generate for nexon forum accounts!)

As many of you probably know, the runspeed modifier for melee weapons such as the cricket bat/kukri is 97.5%. This seems a trivial deceease from the familiar 100%, but if you run the numbers, you actually have around a decrease of 10 (in absolute numbers). Stoker will do exactly 390 while phoenix’s speed drops from 430 to approx 419. For both of them, this is quite significant. It is all the more irritating because the mercs themselves are advertised as having higher movement speeds that are actually physically impossible to achieve! (I mean, really)

Which begs the question - why would they nerf something as innocuous as runspeed when the much more obvious choice would be rate of fire for the more powerful melee options?

Quite a few people have pointed out in the past (I am assuming from personal experience) that running with abilities e.g hb sensor, medpacks etc. seems empirically to be faster than with a weapon like the bat. Is there hard evidence from a dev to support this claim? And, if so, their nerfing runspeeds on melees is literally useless. Why? Because you’d only ever be moving with the melee out in an extremely limited number of situations - actually, only when you are in CLOSE range and attempting to take a swipe at someone. Unlike a sticky situation where you’d pull the stilleto to hightail it out of there, or just simply for traversing large distances where the speed actually matters, the 2.5% in melee fights is far less significant.

Anyone have any opinions/information on this matter? I’d love to hear them


(Jostabeere) #2

I asked @Faraleth about the running speed with abilities.
Abilites have a penalty as melee weapons. And most of the times the same percentages.


(XavienX) #3

That’s why most people don’t see the point why SD freaking nerfed the speed of melees when Phantom’s giant ass list of nerfs came out.


(SereneFlight) #4

For both of them, this is quite significant. It is all the more irritating because the mercs themselves are advertised as having higher movement speeds that are actually physically impossible to achieve! (I mean, really)

Use loadouts with knife or siletto? … meh, it’s not like that 2.5% is a big deal anyways or a lot of the better loadouts don’t have knife or siletto.


(KorpKyuuSama) #5

I actually pass most of the time running with melee. Just change to primary really quick when i need it and carry on.

About the main part of the post.

The bat has a big range and high damage and the kukri can one shot mercs if you use it right. So, a little nerf in speed is good to compensate this.

P.S.: Imagine a loudout for Aura with kukri and Chop/FlyingPig/Spring xD “suplachodamango pls make it happen”