[Merc] Reckless


(ASTOUNDINGSHELL) #1

Assault
HP: 140
MS: 390
Hitbox sligthly slimmer fragger

Abilities:
Q/4 - SUpressive marker
Call in a heavy helicopter to rain down upona selected area.
The helicopter has 1 fifth of the EV health. it takes double damage from explsoives.
BAsicly a stornger rhno passes by and oepsn fire upon the selected area. (same pattern as Skyhamers strike)
the damage eahc bulelts does is 20. no headhsots, rpm same as rhino but no overheat. on it.
Notes: you do not control it you just call it in. it completes is pass by in 12 seconds. iow for 12 seconds the are it passes by is a killing zone.

Ammo packs: you know the deal

Weapons:
(Stock/Unique)
Ne-16.
hit: 18
range: 24m
RPM: 410
Mag: 60
reload: 3.1
recoil/spread: moderate high.

MK48
k-121

Secondary:
Caulden (stock)
M9
D44

Melee:
Bat (stock)
bookhill
Stilhetto

inspiration rigth here


(HunterAssassin5) #2

i think there was a merc suggestion once that was also a guy calling in a chopper as his ability…
as for the ability itself…i dunno, seems pretty solid, dont know how big is the area it covers, 20dmg/hit with no headshots seems okay…i think, i dunno, i dont do numbers. that pretty much means it can tear apart pretty much every low-hp merc pretty fast, though i guess that’s the point.


(ASTOUNDINGSHELL) #3

@TheRyderShotgun its basicly a non stop rhino with mroe damage passing by the area SKyhammers striek would in the time fo 12 seconds, more of a supressing than killing abilty.
THats kidn fo the point fo the Merc to recklessly supress the enemy


(Naonna) #4

Aiming up is always more difficult than aiming downhill: countering/peeking to shoot the chopper may be a bit difficult. I’d be skeptical about if this ability would be balanced or not. - Increased damage from explosives against the chopper may allow a bit more counter play. 2 nades from fragger would seem balanced to kill it. - Also, cool down on the ability?


(ASTOUNDINGSHELL) #5

@Naonna
yeah i think that be cool, i mean youd get hsot in the procces but youd take it down.
the cooldown is 50seoconds starts after the chooper leaves, it turn into 70seconds if its taken down during the attack