[Merc] Paster


(SpinnerzNQ) #1

“We kill each other for money. Sticky situations.”
Now hiring Paster, a Spanish soldier whose Glue Grenades will stop you in your tracks.

  • Class: Fire Support
  • Health: 130
  • Speed: 390

PRIMARY ABILITY

  • Glue Grenade: Paster holds up to 3 Glue Grenades that explode on impact. When exploding they leave a sticky substance on the ground that will stop enemies, yourself, and EV’s in there tracks. The substance sticks around (get it?) for about 15 seconds before deteriorating. If Paster hits an enemy on direct impact it will stop them in there tracks, and will last the full 15 seconds. Perfect for area denial and EV slowing (it doesn’t do damage to the EV, but the more grenades you stick on the ground or hit the EV with the longer the freeze, up to 45 seconds if you direct hit the EV with all the grenades). And, the glue can NOT be cleared. Also, if you hit secondary objectives with the Glue Grenades they can not be repaired for the amount of time the glue lasts.

Secondary Ability

  • Ammo Packs: We all know how these work.

Primary Weapons:

  • [NEW] Zeustra-14 (random name, I don’t even know if this exists lol): A much more powerful version of the Dreiss, that sacrifices mag size and RoF for damage. 10 bullets per mag, 37 damage per body shot, 74 damage a headshot.
  • BR-16
  • Timik-47

Secondary Weapons:

  • S&W
  • Simeon
  • Deagle

(HunterAssassin5) #2

stopping the EV seems a bit much, as is the inability to clear the gum manually.
the EV is essentally an armored vehicle, so it sould be able to power through, albeit with difficulty. tldr, gummed EVs move slower, not stop.

also, i think blowing up the gum should be enough to clear it off. little side-suggestion as well, if the gum bomb covers a thrown nade before it explodes, it minimized the damage of said explosive, and for skyhammer’s airstike marker, its counted as an indoor explosion and no airstrike gets called in.