[quote=“astoundingShellfish;92967”]1-But one HE IS a medic, he heals not kills. she has 120hp and more killing potential than other mercs
2-its almsot unbalanced the initial 40 damage for a qucik shot its fine but the 200 damage with AOR is already abusive considering you could use it at a further range and inside buldings. And a hardlight revovler that fires light. she wears a cloak.
3-Fragger and rhino dont need more detirments they are slow enoguth already, and that 150-200hp status everoyne says is OP is melted off insanely fast cosnidering they also have large hitboxes than other mercs. its rang woudl be WAY to big with a very longlasting effect.
and why yes fire supprots dela high AOR damage, that AOE damage has a logn cooldown and must be sued smartly, this “fire support” its bascily a hold down button to get kills.
4-it does matter, so far msut stuff is realistic, E: no magic stuff.
the most senseless stuff would be Kiras ammo station, and FYI Skyhammer doesnt have drones ready, they the extended cooldown (whe airstirke is called) is the time the drones take to be reloaded. when they aint called they dont take that much time.
your character coudl rpetty much insta cheesy kill TANK characters whiel hruing the EV, SKyhammer can take down the EV with a single aistirke btu it msut be well placed, and he has to get clsoe enoguth for the flare.
Yours can pretty much sti down as an snper and spam the Golden gun and outsnipe out damage everyone!
Kira the one long ranged Support, has lower health better sped a good damage tool.
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Alright, thank you for more specific feedback.
1.You could argue the same for Nader and Fragger. Both have 120 HP or more and have explosive abilities that have a high kill potential.
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I see your point. I’ll change the max damage rampup to 110 and a max of 3 shots. Hardlight is solid light: it would hurt quite a bit. And it’s a not a cloak as in invisibility cloak, it’s this kind of cloak: http://www.darkbladeuk.co.uk/uploads/images_products/hooded%20cloak%20--873.jpg
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Two Aura stations side by side is not that big, considering how fast people move in this game. If it was one station, it would be too easy to long jump out of. Duration could be decreased by a bit. Cooldown might be made a bit longer. But who’s the king of “hold down to get kills”? Rhino.
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Let’s not bring the realistic arguement here, ok? I can give a lot of things that aren’t realistic in this game.
- infinite sprinting
- walljumping
- Aura’s station (“biotech” is very vague)
- infinite ability stocks (where do the ammo packs, turrets, and health kits come from?
- REVIVR
- Defibs bringing people back to life instead of electrocuting them
- Airstrikes and lasers not cleaving the EV in half or turining it to scrap
- Respawning in general
- Refractive armor eating bullets somehow
- Where Rhino stores his minigun
- No broken legs when fall damage is taken
- EMPs melting steel beams
- Heartbeat sensor (that’s not how they work in real life)
- people taking several bullets to kill (12 to the chest and legs is gonna kill you)
- all forms of healing in the game
I could probably list more, but that’s off the top of my head.
“your character coudl rpetty much insta cheesy kill TANK characters whiel hruing the EV”
Can by fixed by decreasing max charge damage. EV slowdown can be removed, and 200 damage isn’t much for the EV. You get like 600 XP for hitting one Arty strike on the EV, and that’s only a third of it’s health. The EV has about 2000 HP.
“Yours can pretty much sti down as an snper and spam the Golden gun and outsnipe out damage everyone!”
Does a 30 second cooldown mean much to you? Vassili can snipe for days and instagib all mercs but Rhino, as well as spotting the enemies before they see him. Assault rifle range means a lot too- after that point, the damage is zero.