[Merc] Nuker


(ASTOUNDINGSHELL) #1

Class: Fire support
HP: 110
MS: 420

BIO: WIP

Abilities:
Q/4- CHB (Compact Hidrogen Bomb)
Throw a bomb in a short range that will result in a large AOE Blast that will punish those who didnt ran from it or disable it.
holding the ability button (Q/lft cick is selected with 4) will cook the bomb to recude its timer, base timer, 8 seconds hold for 3 seconds to cut the fuse to 5 seconds
AOE. Large, like for real. its big like dunno…YO mama?, like vassilis sensor?
DMg: 200 at the iner radius (1.5 metters) deals double damage to EV, cant go throught walls.
-minimum damage: 30 to players

Extra stuff: the bomb will be shown in the minimap as a secondary OBJ,
Can be defused.
defuse time:
4 seconds.
3 for engis/ normal mercs with mechanic
2 for mechanic Engis
Cooldown. 60 seconds. 50 if defused

E/5: Armor vest.
reduce damage taken by ally players cant be stacked.
carries up to 2 at a time, cooldown, 12 seconds.
Vest takes 20% of incoming damage.
the vest has a invisible 100HP
the vest will fall of after it takes that amount of damage, in other words when the player takes a total of 80Dmg the best will fall of.

Weapons.
(stock) Br-16 (I like it dont judge me), Hollunds 880, Bishlock.
Secondary: semi auto pistols
melee: regular stuff

Tactics:
Using the HIdrogen bomb as a distraction or to keep the enemy away, they should either run form the blast or try and defuse it givving you and your team some time.

th vest will give your teammates more time ont he field keepign them alive logner and int he rpocces making your job easier.
(the vest technicly gives you 20 more HP, in the from of damage absortion)


(sentimentalDime) #2

Soooooo… A better Fragger? I don’t think we need that in the game…


(ASTOUNDINGSHELL) #3

@sentimentalDime the granade has large range for low damage, and can be defused if you read it you would know


(HunterAssassin5) #4

A hydrogen bomb with low damage? You’ll forgive me for laughing at the thought. I know Landon’s irradiated and all, but a nuke in the middle of a combat zone helps no one. Best case, a patch of ground becomes a hi-rad mess for the next several years, essentially becoming a no-man’s land, worst case everyone dies and any obj in the area is gone with them

I did also have an idea to add to the list previously that’s a throwable block of c4, but didn’t post it because I thought it was a bit OP and broke game flow.

As for the armor…I dunno. There have been armor drops suggestions before, but I usually don’t think about them too much. Does the armor slow them down? Because a 110 Hp proxy sounds way tankyer than 90 hp prox. I could certainly have planted more bombs under fire with 110 hp, that’s for sure, so many deaths where the progress bar for bomb planting almost filled up…


(ASTOUNDINGSHELL) #5

@TheRyderShotgun Well not really a nuke, it just has a large blast raidus.

And the first character to ahve the amror drop around here was my other merc idea Striker.
and the armor is not really giving them extra hp.
forgot to add it doesnt block headshot damage or melee
and thats kind of the purpose the armor has, givung classes more survivavility,
hence his AORbeen not as reliable nor strong.