[Merc] Mute


(Mr-Penguin) #1

“Shut up, or I’ll shut you the f*ck up… literally.”

Class- Engineer
HP- 120
Speed- 400

Profile- Coming soon!

Appearance- Coming soon!

Primary Ability- Antiphase Emitter (Silence Bomb, Mute Charge)
CD- 20 sec
Duration- 10 sec
Mute drops an emitter on the ground and then detonates it with a detonator shortly afterwards, creating a bubble of sorts (about the size of Stoker molotov radius) that negates all sound being produced within it. All enemies and allies outside of the Antiphase Emitter’s radius cannot hear any sounds being produced within it, and allies inside its radius are immune to Heartbeat Sensors and the concussive effect of Concussion Grenades, but not the flash.

The most important ability of the Antiphase Emitter though, is that it can hide objective progress. All progress made on objectives while within the radius of the Emitter is hidden to enemies on their HUD (defuse/build meters), as well as objective completion notifications (They’ve built the barricade/Defuse the f*cking C4) being delayed until the Antiphase Emitter wears off.

Secondary Ability- Objective Specialist
CD- N/A
Duration- Passive
Mute completes Plant, Disarm, and Repair objectives faster than non-engineers.

Weapons- KEK-10, Stark AR, Timik
New Augments:
Total Silence- Increase Antiphase Emitter duration by 20%
Recalibrated Emitters- Increase Antiphase Emitter radius by 10%

Quotes-
“Silence is golden.”- Deploying Antiphase Emitter
“The sound of forgiveness: screaming and then silence.”- On gib
“You three wretchs will never say another word.”- Triple Kill

Notes:
Mute provides a tactical approach to engineers by using the Antiphase Emitter to hide objective progress and delay the enemy’s knowledge of objectives being completed. Being an incredibly powerful ability, I decided to give it no offensive or damage dealing abilities, so I compensated for that by giving Mute powerful weapons and 120 HP. The mere existence of the Antiphase Emitter could completely destroy an unorganized team, so I need all of the feedback I can get to balance it.

As always, thanks for reading!


(ASTOUNDINGSHELL) #2

I kidna like but i have one BIG HUMONGOUS dislike…
its said “we are hunting wrabbits”…Nerd!


(Mr-Penguin) #3

[quote=“astoundingShellfish;115266”]I kidna like but i have one BIG HUMONGOUS dislike…
its said “we are hunting wrabbits”…Nerd![/quote]

It’s just a quote…

Do you have a better one?


(ASTOUNDINGSHELL) #4

“Shut up,or il shut you the fuck up…Literally”


(HunterAssassin5) #5

how about “hush little f*ggot…”?

also, its a mighty interesting idea! the ability has zero offensive capabilities yet is able to turn the tide of a match if used properly! i like!


(Mr-Penguin) #6

[quote=“astoundingShellfish;115287”]“Shut up,or il shut you the fuck up…Literally”
[/quote]
I likes.

[quote=“TheRyderShotgun;115288”]
also, its a mighty interesting idea! the ability has zero offensive capabilities yet is able to turn the tide of a match if used properly! i like![/quote]
Thanks! That was the intent. A pure silencing device would be too little, but the objective silencing is what truly makes it useful. But given it’s relative uselessness on EV maps (“They’ve repaired the EV” means nothing when you can see it moving), I was considering having it block airstike markers in it’s radius, but that seemed odd for a silencing device.

Thoughts?


(Dog) #7

The Llamas with Hats reference earns my seal of approval.

However, the ability itself is a bit overloaded. Making it simpler, but with a specific purpose, makes the ability both easier to understand it’s application, and reduces the chance of powercreep. I think the sound cancelling is the interesting part, so I would say something like all noises inside the field are nullified to those outside of the field, objective progress is hidden, allies within the field are undetectable to Vas’ heartbeat sensor, and allies are immune to concussive grenade stuns within the field.

That keeps the influence entirely sound-based, but still gives it tactical usage outside of pure objective use, alongside some nifty situational uses. The omni-directional hitmarker doesn’t make much sense from a sound point of view, since the hitmark indicates direction you were hit, not direction your character heard the shot. And removing the ability to identify friend from foe is also a bit out there, considering identification is mainly visual.

Alternatively, you could also have the initial deployment reflect explosives during deployment, a la sound wave repulsing low-velocity projectiles.


(Mr-Penguin) #8

[quote=“C_Drive;115333”]The Llamas with Hats reference earns my seal of approval.

However, the ability itself is a bit overloaded. Making it simpler, but with a specific purpose, makes the ability both easier to understand it’s application, and reduces the chance of powercreep. I think the sound cancelling is the interesting part, so I would say something like all noises inside the field are nullified to those outside of the field, objective progress is hidden, allies within the field are undetectable to Vas’ heartbeat sensor, and allies are immune to concussive grenade stuns within the field.

That keeps the influence entirely sound-based, but still gives it tactical usage outside of pure objective use, alongside some nifty situational uses. The omni-directional hitmarker doesn’t make much sense from a sound point of view, since the hitmark indicates direction you were hit, not direction your character heard the shot. And removing the ability to identify friend from foe is also a bit out there, considering identification is mainly visual.

Alternatively, you could also have the initial deployment reflect explosives during deployment, a la sound wave repulsing low-velocity projectiles.[/quote]

Alright. The problem is that if it would do too many things at once, the entire ability would become a bit too powerful, but it’s a bit too specialized as it stands. I’d be sure to add the immunity to Heartbeat Sensors and the concussive effect of Conc Grenades and remove the IFF and hitmarker direction.

Thanks for the input!