[Merc+mission] Hunter


(Apofenas) #1

“Just tell me a name and I’ll make sure he will never tell yours.”

If some person created you a problem you should deal with it. Hunter is a right man to solve all your problems. With a bullet, poison, explosives or even with his own hands. Your money for your desires.
One day he got a lot of “problems” to deal with. Very expensive “problems”. Hunter tracked and eliminated them one by one in all corners of our big world. When he went for his last assignment Hunter found out himself ratted. His client changed his mind and sold Hunter. There was a squad of elite mercenaries waiting for him. Hunter murdered all of them and got his job done. It wasn’t about money anymore; it was about his reputation. Now he has another person kill.
Now he appeared in London. Traitor knows the end is near. He ran long enough and now plans to put an end to this with army of London mercenaries.

Mission: Hunter allies with one organization to kill his ex-client – one of heads of opposing organization.
During that mission attacking team needs to escort EV to bunker, deliver bomb to one of weaks point in defence to get inside. Explode last door with C4. Kill that Traitor.
Defending team will need to prevent it. If attacking team completed 3 objectives, best player of defending team becomes the traitor. It will be man in business suit, big bulletproof vest above it and some sort of helmet. He will have M4A1 and DE.50. His stats would be like 200 HP and 385 speed. His ability will be to spot any enemy he can see so his team protects him.

Primary ability: Wolf in sheep’s clothing
Passive ability. Hunter is experienced infiltrator. He wears enemy armor which makes him look as friend for opposing team. He can’t be spotted by heart beat sensors or red eye’s vision.

Secondary ability: twin weapons
When it goes to close fight, Hunter pulls his 2d pistol or smg and meets his enemy without sparing ammo and stamina. In that mode he doubles dps of his secondary weapon and moves without weapon speed penalty, but increases reload time to 1.5 on pistols and 2 on smgs and decreases accuracy.

Stats:
90 HP
450 speed
Similar size to Vassili

Appearance: Grey business suit (close to team color). Bulletproof vest under a jacket. Case for for sniper rifle in the back: closed when primary weapon is not equipped. Opened and emptied when equipped. Uses left hand as primary.
Can take 2 clips for sniper rifles (exept new one). 4 for pistos and only 2 for SMG. Can double it with taking ammo.

Weapons:
As any killer, Hunter prefers sniper rifles. One shot – one kill and no need to get close to target.

Primary:
New compact sniper rifle with silencer and only 1 bullet in clip
Fel-ix (with more movement penalty for Hunter)
MOA SNPR-1 (with more movement penalty for Hunter)

Secondary:
M9 with silencer
Selbstadt .40
Tolen MP

Melee:
Stillnoto stilletto
Beckhill combat knife
Cricket bat

Quotes:
“The hunting has begun” – when you confirmed merc choice before the game;
“Hey Kira! I hope that satellite was worth it.” – when round start in execution game mode with kira in enemy team;
“I always get my job done. That’s why I won this duel.” – when killing Vassili with sniper rifle;
“Thank you, Jeff” – when revived by sparks.
“You didn’t want to pay me money. I take your life instead.” – when kills a traitor

P.s. English is not my native language. I hope i wrote everything as i meant.


(HunterAssassin5) #2

reminds me of the Hotline Miami job on Payday 2, or the Hoxton Revenge job, except in those you either use keycards or the signature “broke-dck piece of sht drill”.
[spoiler]https://www.youtube.com/watch?v=zjnJk5V9nSM[/spoiler]
might be a real stress-reliever for any payday players fed up with their horrible drills. just blow the freaking door open, was that so hard?

primary and secondary ability (or variations of them) have both been suggested before, but both on the same character is a bit much, not to mention pretty OP. this guy has a sniper rifle, the ability to disguise himself as an enemy, undetectable by heartbeat sensors or IR goggles, AND the ability to dual wield pistols or SMGs? yeah, no. no no no. no.


(Apofenas) #3

I focused more on the story of character and just came in mind with what he might be having from the past. It seems i packed too much. Apparently wrote part about being immune to spot abilities in last moment without thinking a lot about it. I also wanted the dual wield pistols or SMG to be a more temporary defence from closing enemies rather than attack weapon due to lack of ammo, rubbish accuracy and slow reload combined with lack of other close fight option and same with sniper rifle - spending ammo fast and being forced into very close fight (which is not meant a desired situation due to reason above) or run and look for ammo.

But, how’s the character story and mission concept? I actually took idea with bolletproof vests and suits from PayDay and could unintentionally take some story details too.


(HunterAssassin5) #4

i dont really care about stories or weapons or stats, just the abilities. maybe someone else can cover that base.