Machine once wanted to start up a car repair shop, however, after being denied a loan from the bank, he turned to some rather… Shady people. Only a couple of months after starting up, his repair shop, it went out of business. Then the dirty bomb incident happened, and owing a lot of money to different loan sharks, he decided the best way to make a lot of money fast, was to become a mercenary for hire. He payed off his debts long ago, but he developed a taste for killing people and blowing stuff up.
Machine’s ability revolves around him placing a mountable machine gun with 100 rounds of ammunition. When it runs out, it will basically serve as a small piece of cover like turtle’s shield
It will like the ones scattered around the maps overheat, and be affected by the cool augment.
It will also deal slightly less damage per shot than the normal MGs and shoot a little slower.
It’s ability to turn would be the same as the standard ~90 degrees on Machine guns.
The gun would have 250 health points, so you could choose to go for the player that’s mounted on it, or the gun itself, with a 35 second cooldown period before he can place a new one.
He would have 110 health and a movement speed of 410
His primary weapon options:
Ahnuld-12
Hollunds 880
Remburg 7
His secodary weapon options:
Caulden
M9
Selbstadt .40
Melee weaponry would be the standard
I think he would be best played as a character you send in when the enemy is weakened to clear them out and plant/repair (since he is an Objective Specialist) and then setting up an MG to hold off the enemies.
Let me know what you think of him, and potential ideas for him.