Title says the issue.
I specifically want merc limits for tank mercs, though I’m sure there are reasons for other mercs as well.
When you matchmake into 6v6 and you face a team of 4 thunders with 1 medic and obj person, it it impossible. Their health is simply too high and their high dps lmg makes them too much to handle. Without any friendly fire, they can just throw all of their flash bangs around our positions and then take us out one by one.
Since each person is vital on 6v6, having just a bunch of tanks like thunders or even rhinos as attackers is not balanced as they can simply take more hits and spray you with a high dps lmg and minigun without much skill. You have no way to focus on them and the objective without getting pummeled.
This is the same with javelin, where one can simply fight an enemy, take him out, and then whip out a bazooka that takes way too little time to charge up to take another sucker with them, making them a guaranteed 2for. All you need is 3-4 javelins and you can wipe away an enemy team on 6v6.
The point is, you need to at least have some server options where merc limits are in place, like a cap of 2 per merc. If you don’t, spamming of the same merc will simply give the enemy team a super amplified ability, which is not balanced since the defenders have no choice but to hold positions to be broken down. This is especially true on cramped maps like bridge and underground.
That’s my piece, now please give me yours. I’d love to see some feedback and thoughts about the issues with merc limits and what could be done to fix these problems. I’d love to hear your experiences as well as it might shine a spotlight on this issue for the DB team.
Thanks!