@Noblemight said:
Any dev response to this matter? I think giving players a full roster to use for ranked is not a big deal as long as they meet the requirements to play ranked. The requirements are too low right now. But that is a topic for a different time. The hardest part for players to get used to is not being free to use whatever whenever. They will deal with it or just stick to casual servers. Casual and ranked deserves a more stark deviation between the two modes. Is this game competitive or child’s play is what it boils down to. Also a lack of limits throws all balance discussions out the window. I unlocked every merc in the game in preparation for ranked, so I expect a lot from a ranked player.
During one of the devs streams ages ago I believe Massey or Exedore said they were still toying with the idea of one merc choice per match internally. That was a very long time ago and obviously a lot has changed since then so who knows at this point. At the time it was nice to hear they were still experimenting, hope that’s still the case.
The concern with unlocking all mercs for ranked play is that new players would play ranked just to try out mercs and/or end up playing mercs in ranked that they were unfamiliar with. I still prefer the idea of doing away with free rotation and making the default loadouts for each merc available to everyone. Access to crafting and higher rarity cards would still be behind the same credit/IRL currency wall. This system would likely raise P2W concerns so not perfect either by any means.
Ranked should have merc limits IMO and I hope SD can figure out a way to make it work since it just isn’t possible to balance the game for stacks. They should at least add functionality for bans and limits for comp and PUG play if they aren’t planning to add anything to the base game. Also, true community servers that allowed for custom settings would be a great way for players to play the game how they want to and form communities of like minded players.