Merc limit.


(Mister__Wiggles) #21

Although I understand your point if view, I can’t agree with taking away a players choice. If someone has spent hours grinding credits to buy the most popular merc they should be able to enjoy using him whenever, not join a game and find that, because he’s so popular there are other people using him. Bad idea but I would like to see an end to teams with 3 snipers…but I think red eye will sort that out.


(RuleofBooKz) #22

yeah ur not actually even close to seeing what i wrote and then clarified because u were not getting it

kids today


(Nail) #23

Bookz means real competition (Dirty Cups, LLL) not silly server browser “comp”

other team got 3 Vaselines, no prob, that’s 3 guys not playing objectives, you win


(KorpKyuuSama) #24

This will be awesome as a different mode in the game.

Like a “different competitive mode”.

-Squad Mode-
.SW
.Teams of 5 different mercs
.No free rotation mercs (only if you have them buy already)


(Mister__Wiggles) #25

@ Nail yeah but thay other team will have to deal with the frustration which is still not fair. I would like most players to have a good enjoyable experience playing this game, it helps everyone if they do so I personally think it sucks whichever team has the few guys not playing the class properly or even spamming the same merc. Sadly though there is no real way to sort this out without alienating a group of players.


(Dirmagnos) #26

Merc limitation worked just fine in ET, and made game much better(and reasons were the same as in DB). Dont really see why it wouldnt work in DB.
1 sniper per 4 players and problem solved. Generally would be good to assign each merc in particular category(combat, support, medical, tech) and then make limits based on categories.
Altho i prefer penalties myself - if you wannt to be 5th sniper, sure, but then youl get less cash in the end as result.


(DMaster2) #27

[quote=“Nail;56339”]Bookz means real competition (Dirty Cups, LLL) not silly server browser “comp”

other team got 3 Vaselines, no prob, that’s 3 guys not playing objectives, you win[/quote]
Then what is the problem? If they can’t even coordinate merc choice in a competition they don’t deserve to win. No need to annoy the rest of the playerbase for it.


(SnakekillerX) #28

[quote=“Dirmagnos;56501”]Merc limitation worked just fine in ET, and made game much better(and reasons were the same as in DB). Dont really see why it wouldnt work in DB.
1 sniper per 4 players and problem solved. Generally would be good to assign each merc in particular category(combat, support, medical, tech) and then make limits based on categories.
Altho i prefer penalties myself - if you wannt to be 5th sniper, sure, but then youl get less cash in the end as result.[/quote]

You already get next to nothing for cash unless you complete a mission. The faster the round the less money you seem to get as well. I’ve gone rounds gaining like… 50 credits, maybe less?

A punishment to credits doesn’t seem to be much of a punishment.
I think rather than punishments people would react better to rewards for doing good things, rather than being punished for not doing them.

How about a credit reward for playing a merc no one else is playing? Also, it has to have been played longer than the other 2 mercs in your load out for that round.

Things like that might be interesting.
Also, I’m not trying to say… LET IT RAIN CREDITS for every little thing. But maybe a re-balance to the credit system (even if it means lowering regular pay) in turn for possible higher rewards.


(SteelMailbox) #29

[quote=“SnakekillerX;56660”][quote=“Dirmagnos;56501”]Merc limitation worked just fine in ET, and made game much better(and reasons were the same as in DB). Dont really see why it wouldnt work in DB.
1 sniper per 4 players and problem solved. Generally would be good to assign each merc in particular category(combat, support, medical, tech) and then make limits based on categories.
Altho i prefer penalties myself - if you wannt to be 5th sniper, sure, but then youl get less cash in the end as result.[/quote]

You already get next to nothing for cash unless you complete a mission. The faster the round the less money you seem to get as well. I’ve gone rounds gaining like… 50 credits, maybe less?

A punishment to credits doesn’t seem to be much of a punishment.
I think rather than punishments people would react better to rewards for doing good things, rather than being punished for not doing them.

How about a credit reward for playing a merc no one else is playing? Also, it has to have been played longer than the other 2 mercs in your load out for that round.

Things like that might be interesting.
Also, I’m not trying to say… LET IT RAIN CREDITS for every little thing. But maybe a re-balance to the credit system (even if it means lowering regular pay) in turn for possible higher rewards.[/quote]
Brah let me give you an example of credit punishment that happened.
We spawncamped the enemy team so hard they actually ran back just to live a bit and get a fighting chance. I end with 10000 score. got out with 0 credits.


(RuleofBooKz) #30

@Nail

[quote=“Nail;56339”]Bookz means real competition (Dirty Cups, LLL) not silly server browser “comp”

other team got 3 Vaselines, no prob, that’s 3 guys not playing objectives, you win[/quote]

holy jebers they still dont get it. I dont think most of these players have actually been in a clan and been i na real comp. They actually think the server browser silly “comp” is the comp we are talking about???

I think u summed it up fine. we say our piece the ynod and go yeah ur talking about comp. So are we! and go back to talking about browser comps

@cannyEdition are u serious? You say: Then what is the problem??? all i wrote was:

def a good idea for comp play but for pubs its a rubbish idea

u are the one that didnt get it for about 5 posts and kept talking pubs (browser “comp” is still pubs). Ur like someone who keeps saying “what”!!!?? louder and louder after u say something to them and after an hour they finally get it and they irritably say “well why didnt u say so in the 1st place”?!?!


(Lumi) #31

Wow, another thread made for the same subject. OP, do you even search?

But I must agree that some classes just make a game totally one sided if over represented.
Regarding how to implement a limit, there are many examples out there from other games that work. I’m thinking of LoL first with it’s first chosen first served policy.

Also, one can easily imagine separating servers to merc limited ones and those that are not. This way everyone gets what they want to play. If you choose the limited servers then you know you might not play what you want. Simple as that.


(DMaster2) #32

What are you talking about? Maybe you should pay more attention to what people write


(RuleofBooKz) #33

love the noobs who now follow me around and “dislike” anything i post. Classy :wink:


(Dirmagnos) #34

Rewards depend on match duration and performance.
Altho i do see your point - teams full of snipers, for example, will most likely lose fast(or at least they wont get a time extension from completing intermediate objectives) and penalty effect would be nonexiting.

A punishment to credits doesn’t seem to be much of a punishment.
I think rather than punishments people would react better to rewards for doing good things, rather than being punished for not doing them.

Id like carrot more than a stick. Question is how to implement it ?

How about a credit reward for playing a merc no one else is playing? Also, it has to have been played longer than the other 2 mercs in your load out for that round.

What if that merc is something like Phantom, that from teamplay point of view has like 0 value. It could work, but it should be properly measured and implemented.
Maybe somekind of reference to objective points/completions. Whats the point in only Bushwhacker on the team who dont do shit and picked class purely for turret(like medics who who just run past downed teammates or Proxys who simply ingore planted dynas). Ppl like that should be penalized, since team kinda relies on them.


(Dirmagnos) #35

[quote=“Lumi;56870”]
Also, one can easily imagine separating servers to merc limited ones and those that are not. This way everyone gets what they want to play. If you choose the limited servers then you know you might not play what you want. Simple as that.[/quote]

Separate this and separate that. With that tempo of separations wel soon end up with thousands of servers each hosting 1 player, since just this particular server is set up the way that this player likes.


(RenLou) #36

I don’t think they should limit it for pugs. Competitive, yes.

Like previously said here, freedom is good. Also, if people are getting stomped because a team has multiple people using same merch the problem lies on the merch being unbalanced/other team being shit.


(XavienX) #37

Bruh. NO.


([eXo]Deeds) #38

great idea…but…
i think public is just 4 fun. Play what you want and have fun.
Train your skills or whatever.
Comp is different :slight_smile: