Jericho
Class- Fire Support
HP- 120
Speed- 400
Profile
Hailing from Saudi Arabia, Jericho was working as an employee for the military company ‘Decanus Munitions’, after the dirty bomb attacks however ‘Decanus’s’ facility was destroyed, Jericho and several other employees barely escaped with their lives. In the rubble of ‘Decanus’ Jericho needed work, a few questions, some promises, and a quick look through ‘Decanus’s’ weaponry, Jericho had found a job with MercServ. Using a multipurpose portable mortar and ammunition dispenser he is now raining hell on his enemies from the safety of cover.
M.P.M.A.D.
Cooldown- 90 seconds, 60 seconds are restored upon recovery
Duration- N/A
Deploys the Multipurpose Portable Mortar and Ammunition Dispenser, or M.P.M.A.D. for short, this device dispenses ammunition to allies exactly as a normal ammunition dispenser would, is also the launch point for a guided torpedo
Torpedo
Cooldown- 16 seconds, requires M.P.M.A.D. to be deployed for 16 seconds before the ability can be activated, cooldown does not begin until the torpedo has detonated
Duration- N/A
Jericho pulls out a pair of binoculars, then the M.P.M.A.D. launches a guided torpedo into the air that you remotely guide into its target, torpedo deals enough damage to destroy an EV in four direct hits, explosion has a range comparable to that of a frag grenade, however only deals 100 damage maximum, limiting its effectiveness
Weapons
Primary- BR16, Stark AR, Dreiss AR
Secondary- M9, Caulden, Selbstadt .40
Melee- Kukri, Stilnotto Stiletto, Beckhill Combat Knife
Notes
If you do not agree with this suggestion please explain why, do not just compare it to other games to save yourself the effort
Made with @Mr-Penguin 's Mercenary Suggestion Form