“I assure you my interests lie in your health” -Jekyll
“…In taking your health, that is” -Hyde
Medic, 110HP, 420SP.
Seven years before the DB conflicts, a highly decorated English combat medic was diagnosed with “Dissociative Identity Disorder”. A persona that was cruel and brutally efficient had developed within himself in order to accompany his naturally caring and selfless nature. He continued his service without notifying his superiors but it became clearly evident that something was wrong with him when he began to take more pleasure in eliminating his enemies than saving his allies. When word got out, the soldier was dubbed " Jekyll and Hyde". Victim of immense ridicule, “Jekyll” left the military at the request of his commanding officers. Ever since then, Jekyll has learnt to deal with his alter-ego, how to use it to his full advantage, and utilises his unique skills on the battlegrounds of war-torn London.
Just in case none of you get the reference: https://en.m.wikipedia.org/wiki/Strange_Case_of_Dr_Jekyll_and_Mr_Hyde
Primary Ability (Jekyll) - Hyde
Jekyll’s alternate personality becomes dominant and his secondary ability changes. Cooldown of 40 seconds applies.
Primary Ability (Hyde) - Jekyll
Hyde’s natural personality becomes dominant and his secondary ability changes. Cooldown of 40 seconds applies.
Secondary Ability (Jekyll) - Health Pod
Jekyll throws down a Health Pod that explodes on impact and provides a pulse of health to nearby allies depending on the amount of HP collected by Hyde’s Secondary Ability. Number of Health Pods carried depends on how many Drain Pods were used during the last “Hyde Period”. Health Pods also revive allies.
Secondary Ability (Hyde) - Drain Pod
Hyde throws down a Drain Pod that explodes on impact and drains 60% HP of any nearby enemies. Cooldown of 16 seconds, one at a time. All Drain Pods used will be converted into Health Pods for Jekyll to use.
Loadouts favour SMGs, Pistols, and Melee.