Merc Name - Zukes
Class - Assault (Sort of Nader Style, with a specialist weapon equipped.)
HP - 130 HP (10 HP less than Fragger, 10 HP more than Nader, balances can be made later.)
Speed - 390 Mobility (With their ability weighing them down, making them too fast is unbalanced, Mobility wise this time they’re 5 units faster than Fragger and 30 units slower than Nader, apologies for using Nader and Fragger a lot, just using them as Stat outlines to make it understandable and a bit more fair, though stats can always be tweaked.)
Profile - Going out with a Bang has always been Zukes way of life, and as for his last job opportunity that too well, went out with a Bang as well several camera men, the film director and three cast members, but that’s besides the point, now on the road being a freelance pyrotechnics specialist and with the urge to star in his own action film, Zukes wanted now more but to make his mark whenever and wherever he could. After he caught word about a Dirty Bomb Incident in London, Zukes saw both an Employment opportunity and a way to star in his own Action flick.
(Ability #1)
Cooldown - 8.5 Seconds (Nader’s launcher has a 10 sec cooldown with 6 Grenades preexisting, In these teams our Merc Concept begins with 3, though some what relies on their counter part occasionally but isn’t 100% reliant, as well has to reload due to having 3 shells and it having a singular barrel to the fire the projectiles.)
Description - The Ability stands as a customized Rocket Launcher, besides it looking like rocket launcher as it should, this model has a function which allows the on-board targeting system to pick up large quantities of heat and increase the projectiles speed the larger the heat source, damaging large clusters of enemies and footholds that the enemy team has hunkered up in. As previously mentioned it would need a weight modifier and a direct damage feature, though it can be worked on. I want to just make a segment on the possibilities on counter play to make it not sound busted.
- Projectiles could rely on heat sources more so they start off moderately slow moving and the gradually pick up speed,
- Stoker’s Molotov grenade would be a decent counter as the projectiles would be attracted the fire, making them rather useless.
3.? I’m going out on a limb to mentioning this, though I reckon it’s been removed but the perk Pineapple juggler existed but it would make a decent counter is the rockets haven’t picked up on a heat source.
Logic suggests that rocket launchers aren’t meant enclosed areas or indoor combat situations, which means it should be more effective on more outdoor maps or zones that have some distance to cover, though optionally would be good in a 1 versus 1 line up if you could fire it at the enemies feet and damage them through AoE splash damage.
(Ability #2 (Possibly?)
Cooldown - 20 Seconds (5 seconds less than Red-Eye’s Smoke grenade cooldown, 5 seconds more than Thunder’s Flash bang cooldown, though i’m up for balancing suggestions.)
Duration - 12 Seconds (Again same length as Red-Eye’s Smoke grenade, it’s just to get an idea for some of the statistics rather than making things unbalanced and putting people off the idea.)
Description - This concept for a Secondary Ability is a flare, which I thought would work rather well as a counterpart to the Rocket Launcher allowing it to travel faster and potentially going more damage with direct attacks, or even a way of blinding people in close quarter scenarios, such as a stationary light that blinds you the closer you get to it, it will be destroy-able, as it’s intent is to also some what counter Red-Eye’s IR googles for a duration, if this makes sense as to why I involved Red-Eye in this section as I don’t want it to be too annoying to players that chose him in their Merc line up.
Weapons -
Primary - SMG-9 (SMG’s being a good place to start, working well for fire rates and being lethal in medium range
combat, I suggested this type of weapon as logically you want to consider your loadout, and SMG’s are quite balanced in terms of weight and firing distance.)
Secondary - Caulden (Semi-Automatic Pistols mainly.)
Melee - Beckhill Combat Knife (Usually rotation for Melee weapons.)
I’m open to Suggestions or comments on how to change this Idea or how to make it balanced out in some way, I don’t have any Concept designs yet as this post hasn’t exactly had time to be seen, or let alone be seen by people. I’ll get to work on them in the mean time!