Merc idea; The Hunter!


(amberHarp) #1

Name: Hunter
Sex: Male
Age: 48
Health: 115
Role: Recon, Offensive
Ability: Focus
Ability: Bleeder

Backstory
Hunter is a former finnish hunter (there is like 1 finnish character in the history of gaming so why not?). Hes dad was a respected and well known hunter that teached him all he knew before hes dead. Sometime after hes dads dead hunter noticed that he couldnt pay hes rent whit only hunting, and when london became a warzone where money is easily made, hunter started his battle.

Appearance
Hunter is very sporty and has camo pants and open jacket. He also wears camo “gang scarf”.

Loadout

Primary: Bow, Bolt action rifle.

Secondary: semi auto pistols like caulden.

Focus: The hunter spots enemies in hes sight for sort period of time. Team mates can also see them. The enemy will no longer be spotted if he/she gets out of your sight. long cooldown

Bleeder: When activated, your next arrow/bullet will be special one. This special shot will upon hit make your enemy bleed. This bleeding will do damage and leave a highlighted trail of blood. long cooldown.


(Ardez1) #2

Would be cool if anybody hit by his weapons left bloody footprints or something to track them :smiley: Maybe make that one of his abilities instead? Just a thought.


(amberHarp) #3

Thanks for the idea! I changed hes second ability to bleeder. This will also balance him quite a bit :smile:.


(Ardez1) #4

Thanks for the idea! I changed hes second ability to bleeder. This will also balance him quite a bit :smile:.
[/quote]

Thanks for incorporating my idea! Glad I could help out. However, it seems almost a little too weak now. Maybe have it as the next clip or arrow loaded gains the ability, instead of the next shot fired? It would be weaker while using the bow, stronger when used with his semi auto sniper, and strongest with his secondary weapon(largest clip size).

Thoughts?


(amberHarp) #5

Thanks for the idea! I changed hes second ability to bleeder. This will also balance him quite a bit :smile:.
[/quote]

Thanks for incorporating my idea! Glad I could help out. However, it seems almost a little too weak now. Maybe have it as the next clip or arrow loaded gains the ability, instead of the next shot fired? It would be weaker while using the bow, stronger when used with his semi auto sniper, and strongest with his secondary weapon(largest clip size).

Thoughts?[/quote]

After 3 days of thinking, i still dont have a good idea. Maybe make bleeder primary only but make it last longer (20-30 secs) and make it deal more damage (30-45 in total).


(GildedDark) #6

I’d buy him


(Fleshpound) #7

Thanks for the idea! I changed hes second ability to bleeder. This will also balance him quite a bit :smile:.
[/quote]

Thanks for incorporating my idea! Glad I could help out. However, it seems almost a little too weak now. Maybe have it as the next clip or arrow loaded gains the ability, instead of the next shot fired? It would be weaker while using the bow, stronger when used with his semi auto sniper, and strongest with his secondary weapon(largest clip size).

Thoughts?[/quote]

After 3 days of thinking, i still dont have a good idea. Maybe make bleeder primary only but make it last longer (20-30 secs) and make it deal more damage (30-45 in total).[/quote]

Make it last longer like said but for 20-40 total dmg.


(goodField) #8

Sounds a lot like Red-Eye, a Merc already in Development.

Red-eye’s ability plays around his Infrared Monocle and Smoke Grenades. Enemies he sees when he activates his IR Goggle are spotted for teammates, if they leave his sight, they lose the spotting after 5 seconds.

He uses a DMR, and the Caldron in his primary load-out and plays more like a Mid-range Marksman/Pusher than Vasilli.


(Grave_Knight) #9

Bow and Rifles? Shouldn’t it be Bow and Crossbows?


(Eddie) #10

I just like the idea of having a bow, Would be cool to see his ability to be ‘‘Elemental Arrow’’
Has a chance to be one of the following Arrows

Fire - Burns the enemy for a short period of time causing (30damage?)
Ice - Slows down the enemy by 30% for a short period of time (5 seconds)
Explosive - Damage of the Nader nades
Bleeding - As you said, Makes the enemy bleed for some damage and leaves a trail

Cooldown - 20 sec or whatever floats ur boat