[Merc Idea] Styx


(AGuyThatIsSad) #1

Name: Styx
Class: Recon
HP: 125
Speed: 400

Profile:
Once a simple soldier in the polish military, Styx is a skilled marksman renowned for his patience and skill, albeit a little bit on the crazy side. When Styx was sent to trial for his unethical use of chemical weapons and breaking war treaties, he decided if he was going to be a war criminal, he would want to make a profit from it, so he did all sorts of things to pass the time, went into hiding, faked his own death, changed his identity, until he found himself in London, and became a mercenary.

Ability 1: Poison Dart
Cooldown: 30 seconds
Styx loads a poison dart into a special rifle he has equipped, the dart will do 10% less damage than a regular bullet, but it will do 10 damage over time until the target is healed by a medic or given an antidote by a friendly Styx.

Ability 2: Antidote
Cooldown: 10 seconds
If poisoned himself, Styx can inject an antidote to the poison to stop the effect, he can also give it to poisoned teammates, although this won`t restore health itself.

Primary Weapons:
Fel-ix (Default)
MoA SNPR-1
PDP-70

Secondary Weapons:
Tolen MP (Default)]
Caulden
Simeon .357

Melee:
Stilnotto Stiletto (Default)
Beckhill Combat Knife
Kukri

Have any opinions on Styx? Feedback is much appreciated.

Thanks for taking the time to look at this post.


(Navypanda) #2

Uh… So he isn’t given a special weaponm but all his weapons apply poison which will eventually kill everyone until they are healed, and he has the ability to counter another styx on enemy team? I’m just thinking spraying tolen and running away until the entire enemy eventually dies, especially if their medic isn’t alive. For a better feed back i’ll need a better idea of how much damage the poison does per second and how much less damage the bullets do. Honestly I think he should have a special weapon that applies the effect rather than affect all guns he uses…


(AGuyThatIsSad) #3
  1. The Poison affect only applies to his Primary weapon.
  2. The Bullet deals 10% less damage than a regular bullet. And will deal 10 points of damage every 3 seconds or so.

(Max Plite) #4

Somewhere else before i wrote about this problem that devs aren’t fans of messing with loadout cards content (primary, secondary, melee weapons and perks) with mercs abilities like giving temporary buffs/nerfs to weapons (not player himself) or shooting special rounds out of it.
It would be better if he had separate device shooting poisoned darts.
Just saying, not that im against this idea.


(AGuyThatIsSad) #5

Ah yes I see. Thank you for letting me know. I will get to work on a separate gadget soon.