[ Merc Idea ] (Still deciding a name)


(SweetGenocide) #1

HP : 100

Speed : 430

Role : Fire Support

Gender : Female

Nationality : (Haven’t Decided Yet)

(Q) H-55 Armed Motion Sensor : Throws a special armed motion sensor, after some seconds, the sensor will activate, if an enemy enters a radius of 5 meters, the motion sensor will start aiming for the target. After 0,59 seconds of aiming, the sensor will lock to the target and shoot a lazer made out of pure heat, doing 80 dmg.
Cooldown : 0:40 ; Life-time : 1:00 ; Maximum Lazers : 4.

(E) Ammo Station

Primaries :

  • Hochfir
  • SMG-9
  • KEK-10

Secondaries :

  • M9
  • Caulden
  • Sebstalt .7

Melees :

  • Beckhill Combat Knife
  • Stillnato Stilleto
  • Cricket Bat.

Notes :

  • The motion sensor is like Aimee’s SNITCH, after traveling for 1 meter, the sensor will fall down.
  • The motion sensor does a beeping effect when it’s aiming for the target.
  • If an enemy walks away from the radius of the Armed Motion Sensor, the sensor will disarm itself.

(Special thanks to @Dysfnal for colaborating in this merc idea!)


(Dysfnal) #2

Well, since she’s fire support, the device should probably lock on to the EV (and do double damage at least)

I would also advise against 100 damage, it’s a lot, maybe 80, because Aura and Sparks aren’t as agressive playstyle wise, yes it can be destroyed, easily, but a proxy should at least stand a chance. The cooldown I think is well proportioned for 100 damage, so if you do reduce the damage, reduce the cooldown as well. Ideally as a fire support, disabling the EV should cost ~1 minute of cooldown, aside from Stoker, who needs a longer cooldown for other reasons.

How long is the reset before it can fire again? I think it should have one, as it’s current DPS is almost 200. Bear in mind that Bushwhacker has a measly 60.

One important factor is the short radius, this is good; giving people reason to use Bushwhacker instead (assuming he’s buffed to viability).

Overall though, you did well avoiding overlap, this is almost a fusion with Stoker and Bush, and I find that fine.


(SweetGenocide) #3

[quote=“Dysfnal;202610”]Well, since she’s fire support, the device should probably lock on to the EV (and do double damage at least)

I would also advise against 100 damage, it’s a lot, maybe 80, because Aura and Sparks aren’t as agressive playstyle wise, yes it can be destroyed, easily, but a proxy should at least stand a chance. The cooldown I think is well proportioned for 100 damage, so if you do reduce the damage, reduce the cooldown as well. Ideally as a fire support, disabling the EV should cost ~1 minute of cooldown, aside from Stoker, who needs a longer cooldown for other reasons.

How long is the reset before it can fire again? I think it should have one, as it’s current DPS is almost 200. Bear in mind that Bushwhacker has a measly 60.

One important factor is the short radius, this is good; giving people reason to use Bushwhacker instead (assuming he’s buffed to viability).

Overall though, you did well avoiding overlap, this is almost a fusion with Stoker and Bush, and I find that fine.[/quote]

Hm, you’re right, the sensor should lock up on the EV and do double damage, the reset will take 3,32 seconds, and maybe the cooldown should be 1:20. Also you’re right, 100 was a little bit too high, gonna change it right up.


(Dysfnal) #4

You went in the wrong direction with the cooldown M8, I said shorter, since the device would deal 640 damage to the EV in its 4 shots, so the cooldown should be at maximum 40 seconds, though that can be reduced to increase utility if the ability is lackluster. I wouldn’t go below 30 seconds for this.


(SweetGenocide) #5

Still deciding a name (help meh plis)


(Naonna) #6

Considering 2 fletcher bombs are 100 damage each with a cooldown of 20 seconds… uh…


(Dysfnal) #7

@Naonna but this has a sentry mechanic, it’s not going to miss, and has about a half second lock on time.


(Naonna) #8

Depends on its durability and how loud it is, along with its range.


(Dysfnal) #9

It has a 5 meter range on the device, I don’t know how long the throwing range is.


(SweetGenocide) #10

welp, since the sensor is relatively heavy, after traveling for 3 meters, it will automaticly fall down (kind of like Aimee’s SNITCH)


(Fyrix) #11

Does the motion sensor pick up their position?

Dunno we already have the bushwacker turret and vassilis thermal detector thing.


(SweetGenocide) #12

[quote=“Fyrix;202866”]Does the motion sensor pick up their position?

Dunno we already have the bushwacker turret and vassilis thermal detector thing.[/quote]

Nope, it dosen’t spot them, and the diffrence between the turret and the motion sensor, is that it detects movement, so basicly if you enter in it’s radius, the sensor will automaticly arm itself and start searching for the target, if the target has the “Sneaky” augment then it will be harder to get detected by it, basicly the difference between the Turret is:

  • It can stick trough walls
  • It’s not always armed
  • Takes time to shoot.

(Also it’s not a thermal sensor it’s a cardiac sensor ⊂(´・ω・`⊂) )


(Fyrix) #13

I mean thats the same as the turret soooo


(SweetGenocide) #14

facepalm Since when the turret can stick through walls? Since when does the turret have a delay on each shot? Since when did the turret have a maximum amount of bolts?.

Also since when does the turret have life-time? And finally, since when does the Turret attack the EV?


(sgtCrookyGrin) #15

Please consider using thus over the regular ammo station/pack in every fire support thread, It’s stale and honestly this would be a nice change of pace. http://forums.dirtybomb.nexon.net/discussion/24026/new-ammo-ability-idea#latest


(Fyrix) #16

@sgtCrookyGrin stop trying to advertise your idea, it’s not even that good. Let people do what they want, you’re an annoyance now.


@SweetGenocide but its still a turret. We have a mercenary for that already. It’s like Symmetra with added effects. We don’t need another turret, I’m sorry.


(sgtCrookyGrin) #17

I’m not advertising I’m recommending an idea that is different from the same stale ammo station/pack, is that a problem? And if you think it’s not that good then explain your reasoning?


(Mr-Penguin) #18

I’m not advertising I’m recommending an idea that is different from the same stale ammo station/pack, is that a problem? And if you think it’s not that good then explain your reasoning?[/quote]

TBH, there’s not much to do with ammo abilities (unlike healing abilities). Smol ammo packs wouldn’t be worth it compared to regular ones, and just about the only original thing for ammo I’ve come up with is a passive ammo-giving “Ammo Deck” for fire supports that already have 2 primary abilities.


(Dysfnal) #19

@sgtCrookyGrin it’s fine for you to tell people about your idea, and it’s awesome to see you want it used. I don’t know how good it is, but it’s unique, which is a huge plus. At this point, however, most people already know about it, so, just tone down a bit, you can mention it every once in a while, but don’t spam it too much.

@Fyrix calm yourself


(Fyrix) #20

@Dysfnal I’m calm geez, don’t make presumptions.