Let’s go down the list:
Stats:
HP : 90
Speed : 450
Seems reasonable, identical to Proxy. Maybe a little too close to Aimee, but there’s nothing explicitly wrong with having similar stats in the same class.
Backstory:
Just a minor note, but the mercs are mercenaries for hire (from MERCserv, as evidenced by ReV). Having one sign up for a specific side doesn’t make exceptional sense, especially when played on the other side.
Ability 1:
Crimson MK3 Heat sensing Glasses : Silence puts on her tactical glasses, scanning the area for once, if an enemy is atleast 10-15 meters close to the scanning area, they will get spotted for atleast 5 seconds, if they have the augment “Enigma” it will get reduced to 3 seconds. (50 Seconds cooldown) While she’s scanning, she’s highly vulnerable, so an enemy can catch her by suprise.
I’ll need a little clarification on this before I come to a final judgement. Is it a targeted area (a la Arty/Kira) or a line-of-sight area (a la Redeye, the original one-eye)? Does it show through walls? Does it restrict movement or turn rate?
I’ll assume it’s a Redeye style thing, as being glasses, that makes more sense.
It seems really similar to Redeye. Like almost identical similar. It also seems worse than the original. “Vulnerable while scanning” tells me very little about how it is meant to be used. Is equipping weapons possible while scanning? Is it a short call-in time (a la Arty/Kira) that takes a snapshot of an area then puts the glasses on cooldown? I’m afraid I don’t understand the ability well enough to comment.
The one definitive thing I can say about it is that the 50 second cooldown is crazy high. The only thing with a comparable cooldown is Skydad’s Airstrike. That has the capacity to take out every clown on the enemy team and drop the EV. The other Spotters in game have very high uptimes. Vassili and Aimee can almost always have their sensors up. Redeye has much lower uptime, but more utility in it to make up for that (also smoke). A 10% uptime for spotting is atrocious. I could be missing something about this, and if I am please do enlighten me.
Ability 2:
(Passive Ability) Interogation : When an enemy is in a downed state, Silence can decide if she wants to interogate the target, the interogation takes about 15-20 seconds, while doing that shes highly vulnerable, if the interogation is succesful, 3 enemy mercs will get spotted for 10 seconds. (the choice is random.)
This seems to break gameflow in the worst ways possible. (I’m going to assume it requires Silence to interact with the target for the duration, correct me if I’m wrong.) The 15 seconds channeling time is WAY too high. The spawnwave timer will almost always tick over in that time, meaning they can break out of it. Even if the timer doesn’t, the target can still tap out. If you remove the ability to spawn and tap out, then you break gameflow for the target, preventing him from getting back into the fight. Abilities should create interesting situations with counterplay, not restrict some players just because another guy has an ability to. (I’m by no means saying that every ability does this, just that designing with this in mind results in a better suggestion.)
Primaries:
-Tolen MP
Okay, going for a Sparks-style Agent with MP’s as primaries. I don’t think it fits without having come kind of offensive compensation (a la REVIVR), but whatever. I’ll finish this out.
-MP400
Alright, trend continuing, Empire-9 comes next.
-KEK-10
STUNNED SILENCE
I’m going to assume this was an error, otherwise this might be the most egregious balancing suggestion for this merc. The Tolen and MP400 are machine pistols, emphasis on PISTOLS. They are not primary weapons. The only reason Sparks has them as primaries is that she HAS to have bad weapons because of the REVIVR being a pocket rifle.
The other spotters (not Recons because Phantom) have Sniper Rifles and Assault Rifles. If you want to commit to the Agent gimmick, there needs to be some offensive (read: damage) potential from the ability, otherwise the merc can’t compete in a firefight.
Other Weapons:
Standard.
Overall:
Needs work. A merc in this state would not hold her own in any regard. Ability 1 seems to be inferior to existing spotting mechanisms. Ability 2 seems to be poorly thought out. Primaries are an absolute mess.