[Merc Idea] Siege


(SweetGenocide) #1

Class : Assault (But in a defensive style)

HP: 100

Speed: 410

Nationality : Russia

Backstory : After Siege left the Spetsnaz military, she became an collector of old soviet era weapons, her favorite one is a special RP-46 Degtyaryov LMG Turret.

“Killing zone deployed.”

RP-46 Degtyaryov LMG Turret : Siege places a special LMG Turret, with its own ammo, that cannot overheat. (7 Damage to the body, 14 As an headshot), she can only place 1 LMG turret (cooldown: 1 minute)

Advantages: +Perfect for defending an objective
+Allies can also use her LMG
+Can create suprises with her LMG

Disadvantages: -While using the LMG shes super vulnerable
-It’s best fighting her away from distance
-She can’t place her LMG in that many tight areas

Primaries: K-121
M4A1 (default)
BR-16

Secondaries: DE.50
Simeon.37 (Default
Caulden

Melees: Beckhill
Stillnato (Default)
Kukri


(Dysfnal) #2

I had a very similar idea, but with more health, and she’d be French, and named Bastille, because badassery


(GeekyNerd_FTW) #3

Defiantly needs more health, and splash would never allow a merc that can have an AR and a SMG, so have one or another


(yesser) #4

does the turret got health ? ( or a really strong one that will need like one arty strike to get destroyed ?) and does the ammo reload or when its out of ammo it become unnable to use ? and how many dps can it deal ? (sry for the many questions)


(SweetGenocide) #5

@agileBeetle 1. the turret will take like 3 shots to take down
2.maximum magazine = 80 ; ammo = 160 (cant be replaced
3. 560 (without headshots) 1.120 (with headshots)
@Geeky_nerd true, and i changed it, she will have the K-121 , M4A1 and the BR 16, i won’t give her extra health because balancing issues, she already haves an ability that if she uses right she can litteraly destroy an entire enemy team.

@Dysfnal if you want i can mix the idea with yours but i kind of want to keep the Nationality because i got inspired by a character in a game.


(yesser) #6

@SweetGenocide i guess it need more health like 250-300 since i it cannot be moved after been placed so it dont get destroyed fastly more questions x) reload time ? and 560-1120 over 1 second then reload ?


(SweetGenocide) #7

@agileBeetle 1. the reload time is 4 seconds because it would be OP in 1-2 secs
2. the Rate of Fire is a bit like the bishloks one, only that a bit faster


(Naonna) #8

It’d better be able to overheat, or it permanently locks down 1 choke point by holding m1.


(SweetGenocide) #9

@Naonna yah it can overheat stop panicking