[spoiler]This is mostly a joke, and if it existed, it would be powerful for those that can use it.[/spoiler]
Scrub (Donnie)
Class- Medic, Fire Support, Recon, Assault, and Engineer!
HP- 110.
Speed- 400
Profile-
“Jack of all Trades, Master of None” - Scrub chose the name Scrub because he could never actually succeed at anything. He was mildly useful from time to time, sure. But his aim was never the best, he didn’t really have any advantages over everyone else, and nothing ever… special… appeared in his dim-witted mind. But he chose to come to London anyway despite his myriad of struggles amongst the majority of the programs he tried. And yet, for some reason, he became very useful… in a general sense. He was in an accident on his way to London, and when he was repaired by Phoenix and Turtle, some of Phoenix’s abilities were trapped inside of his cybernetically enhanced body, and Turtle’s banged up job glitched something fierce, and his legs were able to refill ammo from the wasted bullets of him and his enemies.
He also sometimes has the ability to actually understand what he’s looking at from time to time, and sometimes he has godlike control over his mechanical parts, while other times he’s still the derpiest guy alive.
Ability 1 - Utility Swap - (it’ll say what he’s on next to the bar)
Cooldown- 3, 6, 9, 20, and 15(19) seconds.
Duration-
(3 seconds) -AMMO!- Every 3 seconds Scrub drops a magazine ammo pack on the floor. It doesn’t fill up the guns completely, but in a spare moment it’s quite useful. (This ability goes off automatically, and he doesn’t need a fully cooldowned skill to switch from this mode to something else. This mode’s ammo doesn’t drop until a full 3 second time-frame has passed.)
(6 seconds) -MEDIC!- Every Six seconds Scrub manages to actually heal people! He releases some nanite buildup from Phoenix’s trapped nanites that constantly regenerate in him to his teammates. The effect is rather miniscule though, and it only gives 25 hp to everyone around him. However, also during this time, he manages to steal a Defibrillator from someone and has it as his second ability. (Duration and switchability are same as the first, however, Defib is given immediately for use.)
(9 seconds) -RADAR?- Every 9 seconds, Scrub automatically spots all enemies in front of him for his team. This ability can be swapped on the fly, and its effect only goes off at the end of the 9 seconds.
(20 seconds) -What Engie?- When Scrub has Engie as his primary ability, he counts as having engineer speed for a 6 second duration whenever he begins doing anything Engineers usually get a speed boost towards. (He of course, needs a full refresh on his timer before he can choose to be useful in something else, or before he can understand what he’s looking at again.) Scrub however, doesn’t understand how he can be so useful, and after the 6 second timeframe he becomes disoriented for 3 seconds.
(15 seconds) -DIE!DIE!- Every 15 seconds Scrub has the ability to perform several actions instantly and better due to glitched robotic muscle memory, and it simply requires the activation of ability two. Upon the activation of ability two, Scrub can reload near instantly (60% reduction to reload times), moves 20 units faster, enemy hp bars are seen without looking, and his melee does 15% more damage on left swings for 4 seconds, he must wait the full 15 seconds AFTER the 4 seconds to use the ability again. And he must wait until it is fully recharged before swapping to another ability.
Defibrillator - Tactical Understanding - Robotic Frenzy
(Tactical Understanding is the activatable by default by What Engie ability use.)
(Robotic Frenzy is Die!Die!'s ability, it HAS to be activated by hitting the second ability key.
Weapons-
Primary- Crotzni, M16, and Timik-47 (All of the scrub spray and pray weapons)
Secondary- Caulden, Selbstadt, and Simeon (he thought a revolver would be cool, but felt he would shoot his eye out if he tried to use the Smith and Whessun.)
Melee- Beckhill, Stiletto, and Kukri (He for the life of him, cannot figure out how to use a Katana, and he doesn’t like bats)
Notes
He should basically look as average as possible, in civilian clothes (kinda like Arty and Skyhammer combined?) except that he has two fudging robotic arms, and partly robotic legs.
This is also largely a joke post. If they were to ever implement something like this, it’s close to the only merc I’d ever play (because it’s all mercs).