[Merc Idea] Schreck


(crimsonDessert) #1

Wilhelm ‘Schreck’ Von Konig
Class- Fire Support
HP- 120
Speed- 400

Profile
Wilhelm’s time in the in the german armed forces was uneventful, he never talked much to anyone, wich means that no one really knows what he did while there, but his experience with rocket-powered projectiles gives some clues, then got discharged, but not before realizing that if he wanted to live the good Life he would need more income, so he got hold of a SACLOS launcher by the help of his friends, did some odd jobs, but then he hit jackpot, a whole London worth of contracts for him, naturally he’ll take it.

Equiped with a rocket-launcher, Schreck can be an effective area denial merc while at the same time providing ammo to keep his teammates resupplied, while his ammo pouches have less ammo in it, they can be thrown further, have a smaller cooldown and you can carry more of them.

“They call me a loner, i Just prefer to not know the names of who im going to kill.”
Upon selection on barracks

Dumb Fire. - #4 button
Cooldown- 15 to 30s (give suggestions)
Schreck takes his Rocket launcher and fires, the Rocket will propell itself to the aiming point dealing 150 damage in a 5-meter radius area.

SACLOS Mode - Q button
Cooldown-45 to 60 seconds (give suggestions)
Schreck takes his launcher and takes aim, the Rocket is guideable, when fired the player will need to keep aiming to steer it, dealing 100 damage in a 5-meter radius area, unscoping and scoping back still allows it to be steered.

Ammo pouch- E button
Smaller than an ammo pack, these pouches gives one third of the total ammo for your weapons, being boosted to half the total ammo when a direct hit is achieved.

Weapons
Primary-
BR-16(Default)
M4a1
Timik-47

Secondary-
Selbstaldt .40 (Default)
M9
Cauldenn

Melee-
Beckhill Combat Knife (Default)
Stillnotto Stilleto
Cricket bat

Notes
The Rocket is steerable, but not enough to be able to do do a 180 degree turn If you miss.
When used in SACLOS Mode, neither it or Dumb Fire Mode will be usable until cooldown ends.
Kudos to sgtCrookyGrin for the Idea of a smaller ammo pack.(even though i departed from his Idea)
(Constructive criticism please, If you disagree, state why instead of Just saying that you disagree.)


(Mr-Penguin) #2

Somebody used my suggestion template! :smiley:

But we already have Javelin, the rumored to be in-development rocket launcher merc. So this idea isn’t that new. Sorry…

Also, 200 damage rocket every 30 seconds. That’s a bit… overkill.


(crimsonDessert) #3

Yeah i know Javelin, but the lack of information on that merc makes me doubt the possibility of it being released.

About the damage, what if it was 140?


(Fyrix) #4

The issue is, Javeline is only rumoured as a mercenary. The rocket launcher is a model and such. Javeline is completely rumoured. There are no models, designs or concepts so anyone can make a mercenary with this. The same as the throwining knifes that are still in-game.


(sgtCrookyGrin) #5

Hey instead of the normal ammo packs here’s an idea I made up for fire supports (cause honestly the ammo packs and stations are getting stale) http://forums.dirtybomb.nexon.net/discussion/24026/new-ammo-ability-idea#latest


(crimsonDessert) #6

Hey this gave me some ideas.