Merc idea - Salie the medic


(Kirtap101) #1

Salie (couldn’t think of backstory)

Primary ability - health syringe (comes with 2 syringes)
Once applied to either a teammate or Salie herself, then the healed merc will gain a constant health regeneration for 6 seconds. while the merc will still take damage, that damage will still be regenerated unless constant fire is kept on the healed merc, however it is a slower re-gen rate then other means of healing.

cooldown: 10 seconds

Secondary ability - Adrenaline Syringe (comes with 1 syringe)
The adrenaline syringe gives a speed increase (20%), damage resistance (20%) and removes aim punch for 5 seconds to whoever is targeted, note it cannot be applied to Salie herself…

Cooldown: 25 seconds

Health: 90

speed: same as kira

Weapons:

Ahnuld-12, Blishlok, hollunds

secondary:

Deagle, selbstadt, caulden

Melee:

Both knives, cricket bat


(Naonna) #2

Because we definitely want a super-speed self-healing Proxy/Fletcher going for the C4 plant. (Sarcasm.)


(goldenWeek) #3

Naonna, can you shut up for two seconds?
I see you all over the site constantly just downgrading everyone’s ideas. This idea is actually pretty cool.
So, shut up, please and thank you.


(Dysfnal) #4

@Kirtap101 one of your better ideas, and more fitting to dirty bomb, not quite there, but a long distance healing ability would be a nice addition


(HunterAssassin5) #5

speed boost + damage resistance - aim punch, what a wonderful idea

that said though, how do the jabs work? are they launched from a distance or jabbed in melee range? also what are this merc’s weapons?

also @goldenWeek go f*ck yourself.


(Kirtap101) #6

[quote=“goldenWeek;181064”]Naonna, can you shut up for two seconds?
I see you all over the site constantly just downgrading everyone’s ideas. This idea is actually pretty cool.
So, shut up, please and thank you.[/quote]

thank you golden, been wanting to say that for a while, no offense to naonna, but you need to stop insulting everyone’s ideas. thank you golden :).


(Demonic_Muff1n) #7

i think this merc is a great idea but i think the adrenaline syringe should only offer the speed increase cause the damage resistance would be op for characters with a large health pool. eg. rhino, fragger, thunder. but overall a great idea.


(Pinchiiy48) #8

I had Ideas similar to this. I am too lazy to post them so you can claim the idea but yes. i like. It would be intresting to see a merc that doesnt revive or a merc that uses melee to revive. i likey~~


(Cuck) #9

the syringe is still attached to the back, healing and giving buffs. opponents or sallie herself can shoot it to remove the healing (or re planting new syringe)

this is a bretty gud idea


(goldenWeek) #10

@TheRyderShotgun
Give me a reason.
He’s being a dick.
Looking into it, this is a good Idea, and more than just another sarcastic comment post.
I don’t care if you’re his little friend from this forum section or whatever.
Get real. He was being a dick.


(HunterAssassin5) #11

“everyone is free to like or dislike whatever they choose to, and here, they are free to express their thoughts on suggestions” yada yada you probably heard something like this before. someone has to point out the flaws if it pisses people off in the process or requires sarcastically exaggerating said flaws to get the point across(its a little weird you gave my post an agree, btw, i was being sarcastic, too).

in this case, the ability to buff a merc’s stats, even temporarily, may require a massive rebalance just for the occasional possibility that one merc might become overpowered from an adre-jab.

one more thing, the adre-jab can’t be stacked, right?


(Kirtap101) #12

[quote=“TheRyderShotgun;182966”]“everyone is free to like or dislike whatever they choose to, and here, they are free to express their thoughts on suggestions” yada yada you probably heard something like this before. someone has to point out the flaws if it pisses people off in the process or requires sarcastically exaggerating said flaws to get the point across(its a little weird you gave my post an agree, btw, i was being sarcastic, too).

in this case, the ability to buff a merc’s stats, even temporarily, may require a massive rebalance just for the occasional possibility that one merc might become overpowered from an adre-jab.

one more thing, the adre-jab can’t be stacked, right?[/quote]

it cant be stacked, however if another salie applies it to an already buffed teammate, i guess it could reset the duration?

As a side note, you both have good points @TheRyderShotgun @goldenWeek however i dont want an argument to start out, please keep this clear for peoples opinions on the merc itself.

p.s. i know i agreed with golden in a previous post, but that doesnt mean i am against others.


(perfumedUnicorn) #13

@TheRyderShotgun said:
speed boost + damage resistance - aim punch, what a wonderful idea

that said though, how do the jabs work? are they launched from a distance or jabbed in melee range? also what are this merc’s weapons?

also @goldenWeek go f*ck yourself.

But Golden’s right.


(goldenWeek) #14

Although there’s the possibility of a merc being overpowered because of this, remember that it’s an IDEA.
Not a final product.


(Your worst knifemare.) #15

Could see this happening, guessing she would get weapons similar to bones or pheonix

Also as something to counter the whole buffing fat mercs with damage resistant is that each merc cant heal 15-25% while buffed.


(whiteTabby) #16

Greetings from Argentina. I liked the idea. I think the right balance could be that close but can heal from applying the syringe of adrenaline from afar with a blowgun . But he has no defibrillator. Enhancer function as a mercenary , instead of medic . Translated with google .


(SweetGenocide) #17

Uhm… if i was you i would’ve change the Aim punch with increased Recoil, and instead of the Ahnuld-12 i would give the Remburg, and what about having 4 syringes (same as Sparks and Sawbonez medpacks) that give a heal-o-matic effect unless the ally gets hit.