Name: Ranger
Nationality: Canadian
Cost: 50,000 credits
Backstory: Ranger was a park ranger in Ontario before the Dirty Bomb attacks. Now, with everyone terrified other cities will suffer similar devastation, nobody comes to parks anymore. After his park shut down, Ranger pulled up stakes and moved to London, bringing with him his park ranger gear. Now he sneaks the back alleys of the city, darting enemy mercs, and setting traps for the unwary.
Primaries: BR-16(Default), Grandeur SR, Driess AR.
Secondaries: Simeon .357(Default), DE .50, Caulden.
Melee: Machete(Default, Does damage like Katana, but with Kukri’s speed), Beckhill Combat Knife, Stilnotto Stiletto.
Main Ability (Q key): Tranquilizer Rifle: A short-medium range weapon that insta kills (but doesn’t finish) enemies. They get up automatically after 15-20 seconds. They can’t be helped up, but defibs can revive them. (That could be OP with a Vassili gibbing them, but there’s many 2 merc alliances that could be OP.) The cooldown is comparable to Kira’s laser per dart, starting with 3.
Secondary Ability (E key): Bear Traps: Like Proxy Mines, but you have to go right over them. They deal 50 damage, and you can’t move for 5 seconds after. Also, you can’t jump for 20 seconds, or until you get healed by a medic. Thunder flashbangs don’t affect them, because a bear trap is a few pieces of iron and a spring.