Merc Idea: Ranger


(inscrutableShow) #1

Name: Ranger

Nationality: Canadian

Cost: 50,000 credits

Backstory: Ranger was a park ranger in Ontario before the Dirty Bomb attacks. Now, with everyone terrified other cities will suffer similar devastation, nobody comes to parks anymore. After his park shut down, Ranger pulled up stakes and moved to London, bringing with him his park ranger gear. Now he sneaks the back alleys of the city, darting enemy mercs, and setting traps for the unwary.

Primaries: BR-16(Default), Grandeur SR, Driess AR.

Secondaries: Simeon .357(Default), DE .50, Caulden.

Melee: Machete(Default, Does damage like Katana, but with Kukri’s speed), Beckhill Combat Knife, Stilnotto Stiletto.

Main Ability (Q key): Tranquilizer Rifle: A short-medium range weapon that insta kills (but doesn’t finish) enemies. They get up automatically after 15-20 seconds. They can’t be helped up, but defibs can revive them. (That could be OP with a Vassili gibbing them, but there’s many 2 merc alliances that could be OP.) The cooldown is comparable to Kira’s laser per dart, starting with 3.

Secondary Ability (E key): Bear Traps: Like Proxy Mines, but you have to go right over them. They deal 50 damage, and you can’t move for 5 seconds after. Also, you can’t jump for 20 seconds, or until you get healed by a medic. Thunder flashbangs don’t affect them, because a bear trap is a few pieces of iron and a spring.


(Naonna) #2

What’s the difference between an insta-down and an insta-gib? If someone’s down for even FIVE seconds, they’re going to be perma-killed.


(inscrutableShow) #3

Well, if they get darted away from the fight, the possibility exists for them to live long enough for the effect to wear off or for a medic to defib them.


(Only_Use_Me_Lazer) #4

What if you modified the dart’s effect to resemble tranq’s from MGS? That could mean insta down for head-shots, but otherwise it will take 10-20 secs to down a player, unless you hit them again which makes it faster. That makes it so that if you are good enough to get headshots they will most likely die, but if not they have the time to hide behind cover and wait it out. Also, with or without my input, it may be more worth suicideing than waiting it out, and I’m not sure that’s the effect you want.


(inscrutableShow) #5

Yeah, i like that.


(TheVulpesFox) #6

I think it would be better for a max of 10 seconds for the downed time that the darts give. 15 seconds is a long time to be down for. The bear traps seem unbalanced IMO. If maybe they did 30 damage, and still allowed them to jump that would be better IMO.
The Machete seems a bit too strong. The damage has to balance with the swing time. You could do a little less damage than katana and slightly slower than kukri.
And what class does you merc fit into. Engi, medic, fire support or assault. Or a new class?


(inscrutableShow) #7

True, 10 seconds probably would be better. As for the bear traps, Proxy mines insta kill most mercs, so even if you get hit in combat, not being able to move for 5 seconds, and not being able to jump for 20 is better than just dying. That forces the enemy to waste ammo or explosives killing you, rather than just going on, which gives your team time to get up there.
I was thinking recon for the class. (since SD seems to think that recon classes don’t have to do recon work. Example: Phantom)


(Private_Falcon) #8

Seems a bit unblanced but with a few tweaks by the devs Im sure this could be a good idea.


(Private_Falcon) #9

Really cool concept in my opinion.


(inscrutableShow) #10

Thank you!