‘Whatever your Mercs need, just post it!’ -Postman
Like any other young man looking to get work experience and make a living, Postman became, well, a postman for the Royal Mail. Of course, as with anyone living in London at the time, this Eastender’s life would become radically changed by the Dirty Bomb Attacks. Described as someone who was damn good at getting everything to its destination on time, Postman’s parcels deliver more than just health and ammo to the team. Now, the job he barely made living wages with is taking him straight to the bank.
Class: Multiclass (Medic/Fire Support)
Health: 90
Speed: 450
Primary Ability: Care Package (combination health/ammo resupply)
Acting as an Ammo Pack and Small Medpack in one, Postman’s mailbag can carry up to three of these highly useful packages. Be sure to direct hit with these, as they’ll boost maximum health and weapon damage for about ten seconds if you do.
Cooldown: 15 seconds (negotiable)
Secondary Ability: Special Delivery (combination offensive AoE/revive)
This…Postman’s not sure what even in the hell it is, as he never opens others’ post…has some rather interesting effects. As soon as he drops it on the ground, it will explode, emitting a wave of energy over a radius from where it was dropped. This energy seemingly knows who Postman’s allies are, reviving them if they are down and instantly kicking in their health regen regardless; as well as who his enemies are, sapping more health from them the closer they are to the blast. The real kicker? Direct-hitting an enemy with the SD will insta-kill them; the less health the hapless foe had remaining at the time, the bigger the blast.
Cooldown: 30 seconds (negotiable)
-I’m thinking while under CD, maybe it boosts the speed of his Help-Ups, less and less as it cools down.
Primary Weapon: Tolen MP, Empire-9, MP400
Secondary Weapon: M9, Simeon, DE. 50
Tertiary Weapon: Beckhill, Stillnotto, Cricket Bat
