Meet Lifeline. Sometimes you want a combatant, sometimes you want a medic, why not both? Lifeline likes to gamble making risky decisions that might or might not help him and this is clearly apparent through his abilities. If you have the stones to risk everything to win, Lifeline is the man you need.
Primary Ability - Double or nothing: Lifeline deals double his amount of health in melee damage, sacrificing half of his own health however. Double or nothing effect wears off after a single melee attack - even if it misses. Cooldown of 40 seconds.
Secondary Ability - Final Gambit: Heals all enemies and allies within a 50 meter radius. Both team’s ability cools downs reduced by 10 seconds, 90 HP restored. Cooldown of 2 minutes.
Defibrillators
Lifeline has 100 HP, a sprint of 440 and the following weapons:
- Stark AR (Primary)
- Tølen MP (Pistol)
- Beckhill (Melee)
Quotes:
Upon selection - “Alrighty then, let’s go”.
Upon primary ability - " I really need this to work".
Upon killing with primary ability - “Not bad”.