Meet Knight, the team powerhouse. If covering your allies is what you do best, this tanky defense specialist is the merc you need!
Knight can project a personal shield in front of her that moves with her at all times. The shield spans out 3 meters to each side so allies can take cover behind her shield, allies can also shoot from behind the shield but damage dealt from behind the shield is reduced by 20%. Shield can be used in conjunction with secondary ability (Charge) to squish enemies against walls or objects.
Knight’s secondary ability is Charge. When charge is activated the shield solidifies and nothing can travel through it (bullets, nades, ect) and Knight rushes forward at a sprint speed of 530 for 4 seconds and pushes her opponents with the shield, this can be used to compress enemies up against a wall. Compressing enemies against wall insta-kills them, charging into a wall with no opponents compressed against the shield however will take 30 health off yourself.
Knight moves at a sprint speed of 400, has 130HP, and an inventory consisting of:
- SMG-9
- Smjüth & Whetsman
- Stilnotto Stiletto
Summary: Primary Ability - Holometric Shield, Knight projects personal shield in front of her that has a 20% chance of allowing projectiles through the front. Shield cannot be broken by bullets or explosives, it is instantly broken when hit with a melee attack. Players behind shield can shoot through shield, however, any projectile that has passed through the back of the shield looses 20% damage. Shield can be deactivated, once deactivated or melee’d, it will take the amount of time it was used for to recharge, for example: If the shield was used for 30 seconds, it will take 30 seconds to recharge.
Secondary Ability - Charge, Knight Charges forward for 4 seconds at a sprint of 530. While charging, Kight’s shield solidifies and nothing can pass through either side, while solidified, shield can push enemies backwards or even into walls, crushing them and downing them. If Knight charges into a wall without enemies in front of shield, Knight looses 30HP, Knight looses 70HP if she charges into a wall without shield, she also will not be able to push enemies backward unshielded. Shield can still be broken with a melee attack. Charge has a cool down of 30 seconds.
Sprint 400
Health 130
Further detail: Shield properties
- If shot at from the front, projectiles will only have a 20% chance of passing through.
- If shot through from the back, projectiles will deal 20% less damage.
- Cannot be broken with bullet damage or explosive damage.
- Instantly destroyed by melee damage.
- Spans out 3 meters at each side, 1 meter in the center, 7 meters in total.
- Solidifies with secondary ability.
- Shield is flat and rectangular.
- Shield is destroyed when player dies.
- (Cosmetic) Shield is emitted from Knight’s outfit (A shield generator on her chest).
- (Cosmetic) Shield is team colored, transparent.
- Invisible Phantoms in front of shield are 100% invisible.
- Shield cool down time is determined by amount of time it was previously used. (If used for 30 seconds, takes 30 seconds to recharge).
(Very bad) Artwork coming soon.
Please leave a reply if you spot any misspellings or grammatical errors. Feedback about merc idea is appreciated.