Merc idea - Infected or slightly mutated merc


(AssortedStuff) #1

Since the background story of the game revolves around a whole city (London) having had to be evacuated due to an outbreak of some sort it would make sense to have mercs affected by it.

Maybe a merc that had been to the contaminated zone too many times -or- perhaps it was a bio weapon, he was affected but didn’t die and now he is fighting to get those responsible. Maybe he was one of the ‘bad guys’ who deployed the bio weapon, but didn’t got out in time, and he now wants to see the work finished.
This could give you guys at SD material for a few more mercs.

Here are just a few of possible abilities I thought of for the mercs:

  • heat vision
  • see through walls
  • go through walls
  • become immaterial, to escape bullets. Could not hack while at it.
  • super speed. Could not shoot while speeding
  • decoy. Could generate a copy of him/herself
  • bio traps/gooey stuff - that could be sticky to the enemy or just slow them down
  • repulsion wave, pushing back adversaries
  • bio armour, temporary higher resistance to damage

Could even replicate existing mercs habilities but using the infected/mutated backstory. For example:

  • invisible, such as Phantom
  • commanding bugs or weather effect (cyclone, ligtnhing, etc) to attack an area, such as Arty’s artillery attack
  • fire, such as Stoker’s molotov
  • could heal with his/her hands or presence, such as Phoenix’s healing aura
  • bio proximity mines, like Proxy’s, but that could stick to any surface, like Fletcher’s
  • explode if unstable, like Nader’s martyrdom

Visually I thought about the following - just mix and match to your taste:

  • different skin tones (grey, yellowish, bluish, green, etc)
  • different eye colours
  • bandages, on body parts (head, arms, etc) or all over
  • medical themed apparatus (such as attached IV/blood bags or health monitors to the uniform)
  • Disease Control unit uniform/protective gear (more likely to protect others from him/his condition)
  • IF going with the mutated look I would avoid extreme mutations such as 4 eyes or extra limbs and keep to varying the proportions of existing body parts. The mutations could be symmetrical or asymmetrical.

A subject that it’s only limited by your imagination …and the game’s general look and feel.

The Infected/Mutated backstory could also tie in with your monetisation model to generate new skins for existing mercs.


(rookie1) #2

Yeah a mutant ^^(or in process to become one) could be fun :slight_smile:
I would see him using only bio stuff as ability and mb to the extend the ability to disguise (take the form of ) what is surround him (proportional)
if hes near a bush a bush, a Baril ,a wall grafiti ,as long as hes not moving/shooting he’s diguise :cool:


(Mustang) #3

This sounds like an idea for a mod/gametype rather than something that should be part of the core game.


(AssortedStuff) #4

Just putting the idea out there. I hold no expectations of ever being used or not.


(prophett) #5

I like the idea of having an infected merc (have half his/her face all mess up or something).

  • mutant legs for faster sprinting - BOOM.

(k0k0nat) #6

[QUOTE=prophett;501120]I like the idea of having an infected merc (have half his/her face all mess up or something).

  • mutant legs for faster sprinting - BOOM.[/QUOTE]

Best Merc:

The concreter.

History:

He was hiding in a concrete mixer, just when the dirty bomb dropped. Now he and the concrete mixer merged and it is attached to his backbone.
Whenever he walks a path in DB, he creates new routes and extends the maps.


(Nail) #7

my only problem is the first 6 abilities are what we would normally call cheats


(Ashog) #8

nice idea, but yeah, probably good for a separate Disinfection mode.

What I was suggesting some time ago in alpha though was to add a medic who’d poison enemies by melee attacks with some syringe/knife, thus transmitting some ebola or similar virus. Enemies who were infected could by collisions with each other transmit the epidemic. This stuff was first seen I think in QuakeWorld Team Fortress, later something similar was used in RTCW shrub? mod to some extent.


(AssortedStuff) #9

I was a bit surprised by your comment. Simply because:

  • heat vision - kind of a different version of Redeye’s IR vision
  • see through walls - Vassilis’ heartbeat sensor already does that
  • go through walls - the only thing I could probably say would be that it’d have to be limited to a short time
  • become immaterial - also, It would be for a very short time, but still visible
  • super speed - there is already Proxy and Aura running around at a very good speed
  • decoy - many games use this gimmick, also, I was thinking the player would still be visible at all times

(Glottis-3D) #10

how about
wall-climbing as an ability + chameleon ability