Earlier today, i was reminiscing about the days of old. the first ever fps game I got into was a good old splash damage game called Quake wars: Enemy territory, and since the servers for it have been down for years and there is no way to even play its single player without having to download the games later patch from some other site. anyways i noticed there are a lot of assets from that game that are… not reused, but feel super inspired for dirty bomb. for instance the stroggs get a giant beam laser that resembles kira, the GDF can get a carpet bomb like skyhammers, the heavy artillery all act kindof like arty, and so on.
one of the coolest things from that game in my opinion was the spawnhost mechanic. if the strogg can down an GDF without finishing them off, they can but a weird chest brace on them and the next strogg to spawn will spawn where the fallen GDF died.
there has to be a way we can give this to a medic in dirty bomb, it could have some insane cooldown to keep it balanced, it would have to be able to accommodate the entire team, and it has to be counter-able… the latter being the easiest to do. just make it something that the enemy can destroy to prevent the spawn, ez pz. to keep it balanced give it like a 2 min cooldown or something insane like that. and nothing gets refunded if the spawnhost is broken. ontop of that, it could be like a reverse guardian, where the medic has an assault rifle (duh, they need to be able to get a kill for the spawnhost to even be set up), a healing ability, and most important… no defribs, balance is key here.
TL:DR a medic that cant pick people up, can move forward a teams spawn momentarily at the price of an insane cool down, and overall, a really fun sounding merc.
let me know what you guys think