Merc Idea - Grease


(Sabertooth) #1

merc info
http://s32.postimg.org/skbtvsv5d/grease_merc.jpg

ingame ability preview
http://s32.postimg.org/4swnsvi2p/oil_spill_preview.jpg
For those having problems viewing these images, use these links:
Merc: http://imgur.com/UsYnizj
Ability: http://imgur.com/duM59R8

Please tell me your opinion in the comments below :smile:


(Naonna) #2

I’m… actually quite impressed. - While stoker excels at clearing out a room, this merc appears to need time to set up his ā€˜trap’ - also allowing teammates a temporary speed boost to return to the battlefield on each spawn wave if the trail is properly placed. - The flare gun’s damage is a little high, in my opinion, although that would depend on its max range.

Also, nice artwork.


(Sabertooth) #3

[quote=ā€œNaonna;179101ā€]I’m… actually quite impressed. - While stoker excels at clearing out a room, this merc appears to need time to set up his ā€˜trap’ - also allowing teammates a temporary speed boost to return to the battlefield on each spawn wave if the trail is properly placed. - The flare gun’s damage is a little high, in my opinion, although that would depend on its max range.

Also, nice artwork.[/quote]

Thanks! Well I prioritised mostly on the grease trail, exactly like you said, it would help the team get back to battle after unsuccessfull wave… every second counts. I also tried to make it more usefull in some situations by setting it on fire, the problĆ©m was how… My firts thought was to make this merc a combo with Stoker, who could set it on fire with molotov, but then I decided that he need his own source so I added the flare gun. I think the damage is fine… 60 dmg might hurt some mercs and the overtime effect can be overhealed. Range on this ofc will be short, not to mention you only have 2 shots then only way to replenish them is by getting an ammo pack. so I think it should be OK.


(HunterAssassin5) #4

can the gas trail be lit up by other mercs’ abilities? with bullets?


(Sabertooth) #5

As it says it can only be lit up by all fiery elements… that includes enemy stoker molotovs and possibly C4 and Frag Grenade explosions.


(Pinchiiy48) #6

Oh my. Its actually cool. Nice~. Also cool work on that picture idk how u done it but its cool :wink:


(Sabertooth) #7

Thanks! :slight_smile: well just some casual photoshop :wink:


(Brycko) #8

This makes me SOOOOOOOOOO happy…

This is an example of how a merc concept should be presented. I would have been a lot more skeptical had this not been so well thought out, balanced and presented.

Four gripes:

  1. May be suspiciously close to Stoker. I can understand the grease effect as a speed booster and it’s pretty cool for setting traps and stuff, but even then, its a bit of an alternative Stoker. The offensive fire effect is the same. I feel like either Stoker or Grease just might render each other defunct.

  2. Not sure about it being set alight by ANY element. I feel like noobs or enemy teams that see the grease will just set it alight, meaning it will be rendered useless if the enemy team sees it. Also, once set alight, will it damage friendlies and/or will the friendly speed effect wear off?

  3. Flare gun should either be a secondary or an ability gun with a cooldown; I feel like it being both isn’t an option. I’m thinking how Nader’s grenade launcher was originally a playable, reloadable weapon in the beta. It was changed to have a cooldown so it wasn’t constantly barraging the enemy.

  4. It might be really OP. Imagine a team of Grease’s; The whole dang map would be set on fire. Plus, it could prevent the enemy team from getting ANYWHERE. It all really depends on how much Grease can be spilled, and how widely the effect is spread.

Finally, bonus question, would this be affected by enemy nades, similar to how Nader or Fragger can disperse Stoker’s fire?


(Sabertooth) #9

[quote=ā€œBrycko;179556ā€]This makes me SOOOOOOOOOO happy…

This is an example of how a merc concept should be presented. I would have been a lot more skeptical had this not been so well thought out, balanced and presented.

Four gripes:

  1. May be suspiciously close to Stoker. I can understand the grease effect as a speed booster and it’s pretty cool for setting traps and stuff, but even then, its a bit of an alternative Stoker. The offensive fire effect is the same. I feel like either Stoker or Grease just might render each other defunct.

  2. Not sure about it being set alight by ANY element. I feel like noobs or enemy teams that see the grease will just set it alight, meaning it will be rendered useless if the enemy team sees it. Also, once set alight, will it damage friendlies and/or will the friendly speed effect wear off?

  3. Flare gun should either be a secondary or an ability gun with a cooldown; I feel like it being both isn’t an option. I’m thinking how Nader’s grenade launcher was originally a playable, reloadable weapon in the beta. It was changed to have a cooldown so it wasn’t constantly barraging the enemy.

  4. It might be really OP. Imagine a team of Grease’s; The whole dang map would be set on fire. Plus, it could prevent the enemy team from getting ANYWHERE. It all really depends on how much Grease can be spilled, and how widely the effect is spread.

Finally, bonus question, would this be affected by enemy nades, similar to how Nader or Fragger can disperse Stoker’s fire?[/quote]

Thanks for great feedback. To be honest my original thought was to only have the grease to boost friendly movement in certain areas of the map, to help get back in action or push… But in that case it could not be countered by enemy unlike you can destroy turret or mines and stuff… So I thought that he could as well set it on fire, which would cancel the effect and after the fire is out the grease would be gone as well obviously. I also thought that it might be helpfull in some situation to have this ā€œdefensive fire wallā€ and to provide some extra usage.

Concerning the flare gun, it is presented as a second ability as you can see. It has two charges that can be only replenished by ammo packs and stuff. Yes it should have a cooldown of 25 seconds which I forgot to type in.

To be honest I never knew you could disperse the fire from molotov by grenades :disappointed: and no, the fire would only stay on the grease trail, it should not be spread anywhere else, again for balancing issues.

About OP team of Greases, dont forget that fire is not unlimited, the fire only lasts 5 seconds and you can only place another trail every 60 seconds… This once again lead us to why this should be ignitable by opponents as well, to counter the speed boosts in case the team has alot of greases which would create a loooong boost trail.

Concerning the width of the trail, my imagination is that it could be as long as the width of the roads… so not that big at all.


(Sabertooth) #10

[quote=ā€œBrycko;179556ā€]
Finally, bonus question, would this be affected by enemy nades, similar to how Nader or Fragger can disperse Stoker’s fire?[/quote]

I made a preview ingame for you to check.
http://s32.postimg.org/4swnsvi2p/oil_spill_preview.jpg

I hope that answers all your questions :wink:


(Naonna) #11

Host the image on imgur.com … thanks. (can’t open it) … Also, a distinction that should be made is separating this fire from stoker’s. Making this fire do more burst damage, but not linger, while consuming the wide trail would be beneficial: Keeping him a separate character.


(Sabertooth) #12

You cant see the pictures? Its not hosted on imgur btw but on postimage.org
Ill do some alternative links then…

The merc: http://imgur.com/UsYnizj
Ability preview: http://imgur.com/duM59R8