Dingo (originally known as Gauge
)
Class: Assault
Hit points: 100
Speed: 430
Dingo is acrobatic young gentleman from Australia. He loves dogs, movies, threatre, jazz music and he’s also more or less closet homosexual. As side weapons he uses only light SMGs/pistols but his main armament is his ability number one.
Ability 1: Auto 12
Dingo carries around a shotgun. Not any shotgun though, an automatic one.
It takes some time to load (cooldown when whole clip is loaded) but when this beast gets under action, it’s chunky salsa time (spicy-dancy fun). It offers bit less punch for one round with less range than other shotguns in the game but it fires rapidly opponents (one round hard to fire) into the oblivion. Put Dingo in a room with enemies and it will feel like small closet (or casket) for them!
Ability 2: Drop dead
By using this ability Dingo can “play dead”. He will drop theatrically to the ground and everything will act like he would be dead but not finished (this allows him also “drop to the floor” quickly possibly for a cover). Even the person who shot towards him and got hit will get notificiation that he actually shot Dingo. However as he lays “playing dead” he may jump up in the moment he wants. While on the ground Dingo can be killed/finished like any other character (even though you must go through his total health first). Just like with Nader, you should make sure he’s dead and finished!
Ability 3: Scent (Optional for Drop Dead or something that is always “on”)
After Dingo has wounded an opponent he can use this ability to “track” the opponent. It leaves otherwise invisible red trail into the air where opponent went. This is useful in situation when Dingo gets partial hits with his shotgun so he can go and finish his prey.
Appearance:
With bit canine type of head, he’s otherwise slim handsome threatretically acting tanned but blonde dude with sunglasses who likes to dance and loves cagefighting.
EDIT: name and background changed a bit with also optional ability 3.
