[Merc Idea] COMMANDER


(TheNovice) #1

COMMANDER

“What do you prefer? justice or freedom? as for me, both of course…”

  • Profile Background

“Be a good soldier. Achieve victory, or die trying!”
“Such an honor to be back in a playground…”

  • Voice Response

It always be a dream for every soldiers to have a nice commander. But sometimes, too nice make it little awkward when drilling or training. Commander is dishonorably discharged for its incompetent firmness. After years trying to forget his shame and keeping his own peaceful family, London Bomb accident occurred, killing his entire family when he was out meeting his old friend in Britain. Having no solid way to keeping his life, he went to london street. Hoping to get some meaningful way to “keep” his own life countdown.

Commander is tough mercenary as he wont fight alone. He can call his comrade via chopper to aid his battle. Chopper is equipped with minigun and will fire enemy on sight. He can also drop ammo pack to resupply ammo for his team. Be prepared to get bullet rain if you dare to face commander.

Stat :

FIRE SUPPORT
HP : 120
SPD : 410

Ability :

Air Support (Q, 60 seconds)
Commander can call his comrade via chopper. upon activating, commander will begin to contact his army via radio. After 4 seconds, chopper will arrive on commander spot and begin firing into any enemy on sight. Chopper is equipped with minigun. Chopper fly about 40 seconds, after which it will go back to its former place. Chopper can take about 750 damage (roughly about EV but lowered a bit) before destroyed. This cant be activated unless commander spot have clear route from sky.

Ammo Pack (E, 4 at times, 10 seconds each)
Commander can drop ammo pack to his team. Every merc picking ammo pack will get full reserve of ammunition. Just dont drop it to random place as enemy can take it as well.

Weapon :

Primary :
M4A1
Dreiss AR
Stark AR

Secondary :
M9
DE. 50
Simeon .357

Melee :
Beckhill Knife
Stilnotto Stiletto
Cricket Bat

Augment :
Sergeant Morale (10% HP for Chopper)

XP :
Chopper (25XP)
Lock On (5XP)
Ammo Pack (10XP)
Ammo (?XP)

Tactic :
Commander are capable of supporting his team, be it ammo supply and fire support. He can call chopper to give fire support from the sky. Chopper cant be called in indoor so make sure you have clear route from the sky. After 4 seconds, a chopper will arrive and begin to fire enemy unit than come to close or have clear sight from chopper. Commander can also drop ammo pack for team to resupply their ammo so dont hesitate to throw it for teammate.

Fight Back :
Commander’s chopper can deal huge amount of damage and capable for absorbing some damage. However chopper place is static so you can shoot it from far range. Chopper cant fire unit that outside of firing range or didnt have clear route from the sky, meaning you can shoot chopper from inside building. Be sure to damage it enough to destroy it, airstrike and artillery will provide useful in destroying the chopper. Commander ammo pack will provide ammo for team and enemy alike so dont hesitate to take it when dropped.

PS :
-Well its hard thought to make AI behavior in dirty bomb, maybe it’ll like CS or left 4 dead AI. So what do you think? have any idea to balance this merc? :o (OLD)

-Replacing AI troop with chopper. Chopper will work similar to turret with huge HP and a little bit DPS


(gg2ez) #2

A good merc in concept but AI backup always leaves something to be desired. Instead, I’d recommend that a Helicopter drops into your location and hovers, inside the Heli, there are two mounted MGs that aim at enemies and fire, the helicopter takes off after 40 seconds or after the two people mounting the MGs are killed. Of course this Idea would only serve a purpose where there is exposed sky (pretty much anywhere).


(Sir_Zer0) #3

I support the idea of @gg2ez. It kinda fits the fire support concept a bit better too imo.


(TheNovice) #4

oohhh i see… lets change it…