Merc Idea: Clare


(_retired_) #1

Clare (Claymore)

Class: Engineer
Hit points: 125
Speed: 395

Clare is heavy duty engineer. She gets her job done in no time while she hates complainers. Earlier in life she was ridiculed for her thick outward appearance but now as she finishes her job grease on her face and pulls out LMG finishing opponents, people fell silent. She drinks heavy and shoots heavy. That’s Clare alright.

Main armament is LMG with possible battlerifle option (most other engineer lack this ranged ability and I thought she would lack close combat qualities).

Ability 1: Claymore
Claymore is the traditional antipersonnel mine placed to the ground facing the enemy. It isn’t really effective against EV unless someone is on turret. As people know it’s blast is combination of shotgun blasts with area effect. In close quarters it unleashes hell but can be effective on some range too. Clare carries several claymores with her that can be daisy-chained together with some distance between them and detonated all them together. Each of the claymore blasts damages opponents like hit by a shotgun. Together all of them create gruesome shotgun blastzone. It takes a moment to place into the ground so it cannot be used during combat or as some kind of martyrdom tool. If on ground, opponent don’t know whether Clare is close to detonate it or not. It can be shot so it explodes in smaller fashion than if actually detonated by Clare.

Ability 2: Objective specialist

Appearance:
Cumbersome irish female.

Note: look for Lock, Stock And Two Smoking Barrels machine gun/shooting scene for inspiration


(Myreslia) #2

So Fat proxy with mines meant for anti personnel ?

ok, I don’t mind a new engineer but i don’t see a reason to pick her over proxy. Even with her mine’s cone o death, Proxy’s mines can get the same results if well placed. i think we don’t need a clone characters with diff stats just yet. So yeah … maybe she needs her own ability and not a reworked ability from a merc we already have.

Keep the ideas coming homie.


(ASTOUNDINGSHELL) #3

i liek the diea of a heavy engineer. but the claymores jsut seems as a weaker option to mines.


(_retired_) #4

[quote=“Myreslia;65240”]So Fat proxy with mines meant for anti personnel ?

ok, I don’t mind a new engineer but i don’t see a reason to pick her over proxy. Even with her mine’s cone o death, Proxy’s mines can get the same results if well placed. i think we don’t need a clone characters with diff stats just yet. So yeah … maybe she needs her own ability and not a reworked ability from a merc we already have.[/quote]
Well, the idea is basically “heavy engineer”.

If you compare certain character’s like let’s say Proxy and Fletcher, how they are really different? Both have explosive devices in their use running around usually with shotgun and they’re engineers. And if you really compare Thunder/Fragger aren’t they really copies of each other with bit different grenades?

Clare is more of concept of “weak Fragger” with some mix of Proxy+Flecther thrown in.
Clare in my mind was originally called “Clayton” (male). He was heavy engineer with two abilities. Claymores and ability to “raise armor” (like clay toughening up) so he would have more protection than his normal hp would suggest for period of time (making it easier to repair etc). Basically this came with the cost of movement speed.
I thought the character was too strong for engineer and as I changed into female (Clare = Claymore+Ireland) she was left with just the claymores. I would say claymores do differ from Proxy mines at least the same amount as Sticky bombs differ from Proxy mines especially when it comes to their use. Proxy lays his minds basically behind corners and just forgets about them while Claymore is more like ambush/clear corridor type of thing.

You might be right and I do agree that Clare might not have enough originality to be justified to be her own merc.
However…
I would myself pick her over Proxy since Clare can take more punishment, she has LMG (mid to long range combat) and has directable explosives that can be detonated on own volition.

[quote=“Myreslia;65240”]Keep the ideas coming homie.[/quote]Thank you for your feedback.

My ideas aren’t exactly the most original and also they aren’t "ready merc"s but more like character concepts that are build around certain ideas. They might give some kind of direction then towards later creating some actual new merc.

[quote=“astoundingShellfish;65246”]i liek the diea of a heavy engineer. but the claymores jsut seems as a weaker option to mines.[/quote]I liked the heavy engineer idea too. Problem is the special ability of the character.


(GrandMasterFalcor) #5

I’d suggest as a way to separate this class from Proxy would be implementing the same differences that exist between Fragger and Fletchers grenades. Namely, give her a better cooldown, the ability to have more out at once (maybe like five?), and the ability to place them anywhere, not just the floor. In exchange the claymores would not do as much damage. The idea would be you could put them all in the same place and put out a combined damage similar to Proxy, or put them all over the place for a wider area of effect. Just makes for a versatile ability.

I’ve kinda just been talking about the ability and not really the merc. I like the idea of a heavier engineer. My only concern would be that if you made her to strong it would be too much of an assault class with engineer capabilities. Maybe assault rifles instead? No engineer has them as of now so it would still be considerably heavier. This was a very thought out merc design and you had a lot of good ideas.

Just so you know, I would wager that Turtle will be the heavier engineer you’re looking for and will likely be similar in stats to the merc you suggested.


(_retired_) #6

[quote=“GrandMasterFalcor;67578”]I’d suggest as a way to separate this class from Proxy would be implementing the same differences that exist between Fragger and Fletchers grenades. Namely, give her a better cooldown, the ability to have more out at once (maybe like five?), and the ability to place them anywhere, not just the floor. In exchange the claymores would not do as much damage. The idea would be you could put them all in the same place and put out a combined damage similar to Proxy, or put them all over the place for a wider area of effect. Just makes for a versatile ability.[/quote]That was on my mind originally too that you would have four-five smaller claymores with you and you could daisy-chain them together some distance between them.
The main problem with that one is that actual claymore even though very effective on close range has also some effect in longer range than normal mine would have. I guess that’s ok if it’s only towards specific direction.

But come to think of it I will change that right now…thanks!

[quote=“GrandMasterFalcor;67578”]I’ve kinda just been talking about the ability and not really the merc. I like the idea of a heavier engineer. My only concern would be that if you made her to strong it would be too much of an assault class with engineer capabilities. Maybe assault rifles instead? No engineer has them as of now so it would still be considerably heavier. This was a very thought out merc design and you had a lot of good ideas.[/quote]Well, considering her speed and her mine is very much defensive weapon I don’t see him really competing against any of the assault mercs currently.

[quote=“GrandMasterFalcor;67578”]Just so you know, I would wager that Turtle will be the heavier engineer you’re looking for and will likely be similar in stats to the merc you suggested.[/quote]I like to see Turtle myself but what I have heard he’s more of SMG guy and he doesn’t have such mines. But it remains to be seen…

Thank you for your feedback.