[merc idea] Burst


(soothingMallet) #1

Alias: Burst
Class: Fire Support
Health: 120
Gender: Female
Nationality: American
Movement speed: 415

Description: originally working as a aerodynamics engineer, Burst was presented with the problem of a weapon that could use air as ammo. The military officials however, were not too happy when Burst presented an air gun that only worked on the ground, Burst was confident that the ICAAR (Infantry Carried Aerial Ammunition Rifle) was groundbreaking, the military? not so much. The project costed Burst so much that she had to find some way to earn some cash, that was when Mercenary work came in, the moment that she found out that London needed hired guns Burst couldn’t hep but sign up. And if she is lucky, CDA might just patent Her gun.

Ability 1: Ammo Packs: same ability as skyhammer

Ability 2: ICAAR: a rifle that is designed by using air pressure to kill enemies, the Rifle begins with a single charge at the start of the round and slowly charges up to 4 times (it takes 20 seconds to produce another charge) When used, the rifle powers up for .8 seconds and burst moves at a speed of 350 while deployed, at which point it will fire in a cone infront of Burst, the ICAAR fires all charges stored up at once, with a single charge doing 40 damage and dealing an additional 40 damage for every charge stored before firing, the airburst reaches as far as the length of the tunnel in undergrounds first objective (on the left if you’re attacking). The ICAAR will trigger the guardian angel perk and gives off a bright orange light when powering up as well as an audible charging sound that can be heard by those near Burst. The airburst moves at a velocity that is slightly faster than Nader’s grenades.

Weapons:

Primary
Timik-47 (default)
Stark AR
Br-16

Secondaries:
Stelbstadst .40 (default)
DE 50.
Simeon .357

Melee:
Stillnoto stilleto (default)
Cricket Bat
Beckhill Combat Knife

Specialties:
Strong offensive capabilities
Ability can be fired in 20 seconds
Medium to long range combat capabilities

Weaknesses:
Requires line of sight with enemy to hit them with ICAAR
Weaker at closer ranges
Firing the ICAAR gives away your position
ICAAR requires a full minute to kill to kill a merc between 120 - 90 (1 minute 20 for any merc below 160 that margin)

Edit 1
Changed some grammatical errors and rewrote the how the ICAAR works


(Dysfnal) #2

Tbh it’s not that good, the ability is interesting, and it fits dirty bomb’s not too Sci Fi feel, but it doesn’t seem all that useful, why not use a gun?

Again I don’t mean to be rude, but you should give it some kind of advantage over using an AR. Perhaps revamp to make a charge based sniper, with shotguns as primary, would be a great alternative as ammo would not be a problem


(Naonna) #3

What’s the total damage the ability given can do, if aimed well. - Feel free to change numbers as needed. As long as the ability’s body shot doesn’t go over a sniper’s head shot damage at range, I think it should be passable. (Speaking of, are you adding a head shot multiplier on it?) - It reminds me of a combat-oriented sparks gun: which would be great for those sparks who hate reviving or being helpful…