[Merc Idea] - Breach


(Bluepanda) #1

Name: Breach

Age: 47

Nationality: Norway

HP : 140

Gender : Male

Speed : 420

Role : Fire Support

Ability 1: Quick mag
3 charges 8 seconds
Throws a small ammo pack which reloads allies’ weapons instantly. Consumes ability charge to reduce self reload time by 40%.

Ability 2: Power Hammer
Wields a hammer as his melee always, has 3 charges with cooldown of 7 seconds.
Hammer Charged
All attacks are heavy attacks
Deals extra AoE damage to nearby enemy mercs or devices. (breach takes 5 damage)
Knockback enemy and self affected in the AoE radius
Range: 120 (same as katana according to wiki)
Damage: 100
AoE damage: 45
Swing speed: 50rpm
AoE radius 1.3m

Without charge, no Aoe and knockback to target only.

Primary: BR-16(default), Timik-47, MK46

Secondary: DE.05 (default), Simeon .357, Selbstadt .40

Melee: Hammer (default and the only)
Advantages :

  • Melee always does damage in close combat.
  • Heavy melee damage
  • Great help to lmg users
  • Greatly reduced reload time

Disadvantages :

  • No ranged damage abilities.
  • Does not supply large amount of ammo
  • Hammer speed is pretty slow and limited to heavy attack.
  • Takes little bit of damage when using the hammer.

(Fyrix) #2

Kinda seema weird and useless, a gravity hammer in DB? Nahh.


(yesser) #3

i dont think the hammer should be in all his loadout make it a q abilty and the ammo a e one so even if 3rd generation cards release maybe a hammer could be added as a new melee for some big merc such as rhino and maybe change his weapons into a shotgun ?


(SweetGenocide) #4

@yesser a shotgun for a fire support? i never heared that crap before, atleast 1. This merc already haves Ammo packs that instantly reload a weapon, a hammer that 1 shoots 6 mercs in total and that does an AoE effect that can 2 shoot 5 mercs. But meh atleast the creator tried to balance it, so meh.


(Dysfnal) #5

About the hammer… ROFL, the ttk in this game, although longer than most, is not Halo. You don’t have enough health to close the distance and make the kill, countering is also incredibly easy; keep your distance and you’re good.

I do like the quick reload function, though try not to overlap with augments. That’s exactly what this does. If drilled didn’t exist, this would be fine.


(yesser) #6

@SweetGenocide i thought by giving him a shotgun would be better so he become more of a close combat merc and that would give more diversity to DB since even aura got some an smg and shotgun and eng got fletcher with a shotgun in some loadout and blishlok so why not giving the same thing to a fire support ?
and i thought to make the hammer and the melee seperated so we have more diversity to the melee and we could somthing like a ‘‘fancy’’ hammer for the abilty


(Naonna) #7

Remove the aoe on the hammer… ‘-’ thanks. (aoe in this game works through thin walls.) Any other complaints have already been mentioned. Cool idea: just a poor fit for the ranged weapons of some other mercs. - And players hate melee in this game, which got it nerfed. (Try using m2 with the katana against someone who knows you’re there.)