Merc idea: Bolter


(Esaka) #1

“More bullets is good but what if you have more types of it?”

Class: Fire Support
Gender: Male
Nationality: Irish

Description: Being an arms dealer for most of his life, Bolter have eyes for special ammunition. Sure, his attraction is his weapons but the bonus is what make others come to him. Fast foward to the Dirty Bomb incident and have been spectating the field for a while, he decided to offer himself to MercSERV in order to make some extra cash.

Health: 120
Speed: 420

Weapons:
Primaries: M4, Dreiss AR, Ahnuld-12
Secondaries: DE.50, Caulden, Simeon .357
Melee: Beckhill Combat Knife, Cricket Bat, Stilnotto Stiletto

Abilities:
Explosive/Incendiary Rounds:
Bolter will drop down an ammo bag that cannot be passed to other players, instead players themselves have to interact with it in order to get ammo. These rounds will offer more damage and explosive capabilities for automatic primary weapons while giving shotguns the ability to shoot flames. Damage for the explosive rounds is 20 while fire is only 10 but it can last for 5 seconds to enemy players, these can be used to damage the EV in case there’s no Fire Supporters. He only has 2 bags though each can only be used by 2 different people, giving a total of 4 usage. they will replace the current mag with the special ammunition and have one more in your reserve, you will know when the bullet count turns from white to orange. Once you used them all, you have to go back to the ammo bag if you want more. They have a 40 seconds cooldown on each bags, a total of 80 seconds if both are used. Keep in mind that these do NOT refill your total ammo, only replace your current and next one.
Ammo Bag:
These can be dropped on the floor or throw directly at teammates. Picking up an ammo pack instantly refills your reserve ammo to full.

Tactics:
Bolter is one without any explosive abilities so it’s best that you put down your special ammo first for yor teammates use them when desperate or you need more firepower (No pun intended).

Fight Back:
His special bags can be used by anyone even the enemies, so you can either shoot it to destroy the bags or use it for your own advantage.


(Naonna) #2

Would this affect all weapons equally? (answer is no)
Because you’re calculating the damage by magazine size, the damage bonus to high-rate-of-fire weapons such as the hochfir or thunder’s lmg would be MASSIVE (not even going to comment on rhino’s mini gun, which is treated as a weapon in-game.)

On a sniper, this ability also makes bodyshots insta-downs for quite a few characters.

Also, if there isn’t a fire support on your team… you should run a fire support: not this guy.


(Esaka) #3

@Naonna said:
Would this affect all weapons equally? (answer is no)
Because you’re calculating the damage by magazine size, the damage bonus to high-rate-of-fire weapons such as the hochfir or thunder’s lmg would be MASSIVE (not even going to comment on rhino’s mini gun, which is treated as a weapon in-game.)

On a sniper, this ability also makes bodyshots insta-downs for quite a few characters.

Also, if there isn’t a fire support on your team… you should run a fire support: not this guy.

Well, the damage has to be high enough to manage to take out the EV when airstrike or artillery is on cooldown. All weapons all have the same damage bonus when these are equipped. This wouldn’t work on Rhino since his minigun is more of an ‘ability’ much like Nader’s Grenade Launcher.


(GatoCommodore) #4

@Naonna said:
Would this affect all weapons equally? (answer is no)
Because you’re calculating the damage by magazine size, the damage bonus to high-rate-of-fire weapons such as the hochfir or thunder’s lmg would be MASSIVE (not even going to comment on rhino’s mini gun, which is treated as a weapon in-game.)

On a sniper, this ability also makes bodyshots insta-downs for quite a few characters.

Also, if there isn’t a fire support on your team… you should run a fire support: not this guy.

the thing is…

this is fire support (the guy gives ammo)

if damage vs EV it would be good since damage to EV from bullet are x 1.0 and damage from explosive is x1.4, 2 guys can take down ev easily.

also, converting each ammo to be an explosion AoE damage with a small AoE wouldnt be a bad thing. Its basically crowd control.

but he gotta reduce the usage up to only 1 other player using it, and while getting the ammo, the user will need to do full animation reload, so people cant abuse it in the middle of fireight.

note: HEI (High Explosive Incendiary) ammo in real life used for splash damage or burning stuff, the peneteration is lessened since the bullet core are filled with HEI and not steel/lead core.


(JJMAJR) #5

I don’t know what exactly would come out of making explosive bullets in this game. It won’t be effective against people (due to lower armor penetration) and it won’t be effective against machines.


(GatoCommodore) #6

@JJMAJR said:
I don’t know what exactly would come out of making explosive bullets in this game. It won’t be effective against people (due to lower armor penetration) and it won’t be effective against machines.

explosive has x1.4 damage against generator and EV

also, if the bullet does explode and deals damage on AoE instead of direct damage it would be like a flamethrower to camping enemies.


(Esaka) #7

@GatoCommodore said:

@Naonna said:
Would this affect all weapons equally? (answer is no)
Because you’re calculating the damage by magazine size, the damage bonus to high-rate-of-fire weapons such as the hochfir or thunder’s lmg would be MASSIVE (not even going to comment on rhino’s mini gun, which is treated as a weapon in-game.)

On a sniper, this ability also makes bodyshots insta-downs for quite a few characters.

Also, if there isn’t a fire support on your team… you should run a fire support: not this guy.

the thing is…

this is fire support (the guy gives ammo)

if damage vs EV it would be good since damage to EV from bullet are x 1.0 and damage from explosive is x1.4, 2 guys can take down ev easily.

also, converting each ammo to be an explosion AoE damage with a small AoE wouldnt be a bad thing. Its basically crowd control.

but he gotta reduce the usage up to only 1 other player using it, and while getting the ammo, the user will need to do full animation reload, so people cant abuse it in the middle of fireight.

note: HEI (High Explosive Incendiary) ammo in real life used for splash damage or burning stuff, the peneteration is lessened since the bullet core are filled with HEI and not steel/lead core.

If only one person using it though then he would just pick the guy with the most ammo (Thunder, Fragger) leaving the others unable to use it and the bags have to recharge constantly.


(GatoCommodore) #8

@Esaka said:

@GatoCommodore said:

@Naonna said:
Would this affect all weapons equally? (answer is no)
Because you’re calculating the damage by magazine size, the damage bonus to high-rate-of-fire weapons such as the hochfir or thunder’s lmg would be MASSIVE (not even going to comment on rhino’s mini gun, which is treated as a weapon in-game.)

On a sniper, this ability also makes bodyshots insta-downs for quite a few characters.

Also, if there isn’t a fire support on your team… you should run a fire support: not this guy.

the thing is…

this is fire support (the guy gives ammo)

if damage vs EV it would be good since damage to EV from bullet are x 1.0 and damage from explosive is x1.4, 2 guys can take down ev easily.

also, converting each ammo to be an explosion AoE damage with a small AoE wouldnt be a bad thing. Its basically crowd control.

but he gotta reduce the usage up to only 1 other player using it, and while getting the ammo, the user will need to do full animation reload, so people cant abuse it in the middle of fireight.

note: HEI (High Explosive Incendiary) ammo in real life used for splash damage or burning stuff, the peneteration is lessened since the bullet core are filled with HEI and not steel/lead core.

If only one person using it though then he would just pick the guy with the most ammo (Thunder, Fragger) leaving the others unable to use it and the bags have to recharge constantly.

well fire support does have infinite ammo and their abilities are rather limited.
if theres 2 guy using it (other merc and bolter) and if the other guy is using hochfir (9 dmg per shot 883 RPM) with damage radius of something like fragger nade (30cm) against 2 people would be like shooting 2 guys with one gun and both got full damage but theres no headshot (explosive dont have headshot multiplier)

its pretty balanced if it only for 2 user but yknow, DB arent exactly having a merc limit so people will bring 2 regardless of use limit.


(Esaka) #9

@GatoCommodore said:

@Esaka said:

@GatoCommodore said:

@Naonna said:
Would this affect all weapons equally? (answer is no)
Because you’re calculating the damage by magazine size, the damage bonus to high-rate-of-fire weapons such as the hochfir or thunder’s lmg would be MASSIVE (not even going to comment on rhino’s mini gun, which is treated as a weapon in-game.)

On a sniper, this ability also makes bodyshots insta-downs for quite a few characters.

Also, if there isn’t a fire support on your team… you should run a fire support: not this guy.

the thing is…

this is fire support (the guy gives ammo)

if damage vs EV it would be good since damage to EV from bullet are x 1.0 and damage from explosive is x1.4, 2 guys can take down ev easily.

also, converting each ammo to be an explosion AoE damage with a small AoE wouldnt be a bad thing. Its basically crowd control.

but he gotta reduce the usage up to only 1 other player using it, and while getting the ammo, the user will need to do full animation reload, so people cant abuse it in the middle of fireight.

note: HEI (High Explosive Incendiary) ammo in real life used for splash damage or burning stuff, the peneteration is lessened since the bullet core are filled with HEI and not steel/lead core.

If only one person using it though then he would just pick the guy with the most ammo (Thunder, Fragger) leaving the others unable to use it and the bags have to recharge constantly.

well fire support does have infinite ammo and their abilities are rather limited.
if theres 2 guy using it (other merc and bolter) and if the other guy is using hochfir (9 dmg per shot 883 RPM) with damage radius of something like fragger nade (30cm) against 2 people would be like shooting 2 guys with one gun and both got full damage but theres no headshot (explosive dont have headshot multiplier)

its pretty balanced if it only for 2 user but yknow, DB arent exactly having a merc limit so people will bring 2 regardless of use limit.

On second thought, having 5 usage for 1 bag isn’t a bright idea now that I realize there could be 20 usage of this if there were 2 Bolters…