[ Merc Idea ] Bastille


(SweetGenocide) #1

HP : 130

Gender : Female

Speed : 400

Role : Fire Support

Nationality : French

B62 Armor : Bastille grabs a tactical box containing a special tactical armor, the armor will give a 10% resistence to the allies that grab it (It can be placed anywhere, 5 armors maximum)

Ammo Station : Bastille deploys an ammo station.

Primaries : Stark AR , M4A1 , Dreiss AR

Secondaries : Simeon .7 , Caulden , Empire - 9

Melee : Kukri , Beckhill , Stillnato

Advantages :

  • Great to shield allies
  • Perfect to go in the front line
  • Can make tanky mercs a lot more tankier.

Disadvantages :

  • Dosen’t have any ability to harass people with
  • If nobody grabs her armor she will feel a bit useless to the team (basicly like Sparks abit.)
  • Enemies can also grab the armor

(Dysfnal) #2

headshots should deal normal damage, because skill cap

Make em female, make em French, make em Bastille, because it’s an awesome name, if you don’t know what Bastille is, look it up, the holiday, not the band


(SweetGenocide) #3

@Dysfnal alrite


(Dysfnal) #4

I’m glad you like the name :smile: I’m quite proud of it.

Also, nice job on balance, 5% isn’t much, but it’s enough to make a difference, a small one, possibly too small aura would only have 4 extra health, and even on the higher scale, rhino would only have 10 extra. I feel 10% would suffice

You missed a couple corrections in your edit (namely changing Castle to Bastille


(SweetGenocide) #5

@Dysfnal oh yah you’re right


(HunterAssassin5) #6

a fire support without a primary ability that kills…then again, i honestly dont know if theres any other class this character can be assigned to, maybe medics?

anyways, armor mercs have been suggested several times over…i dont remember how they went, though. i do think i remember they gave a bigger bonus than this. i dunno. numbers fail me.


(SweetGenocide) #7

@TheRyderShotgun Then what would you give, 10%? 20%? 30%?


(HunterAssassin5) #8

i am sorry, numbers fail me.

or rather, i failed math. spectacularly. i cant read stats either way.


(Dysfnal) #9

I definitely wouldn’t go beyond 15%, as you definitely notice when you take on a try hard skyhammer, the extra 10-30 hp can make a huge difference. That is the point though, if the extra health wasn’t enough to help, what would be the point of using this merc?

@TheRyderShotgun perhaps a new class of merc? One that only has support abilities, but not a medic


(Naonna) #10

there’s a difference between percentage reduction and raw health given. - Hard to explain on paper. Armor givers basically act as pseudo medics. Furthermore, be it by percent or raw numbers added, armor benefits light mercs and heavy mercs in different ways - to varying results of annoying-ness to fight against.

Stuff to think about.