[Merc Idea] Banshee


(DeeZ_01) #1

http://i.imgur.com/kH7cnnU.jpg

Banshee

Name: Callie McBannon

Gender: Female

Mercenary Tag: “Banshee”

Nationality: Irish

Role: Mid-range Rifleman

Weapons

Primary

  • Stark AR (default)
  • BR-16
  • Dreiss AR

Secondary

  • M9 (default)
  • Caulden
  • Selbstadt .40

Melee

  • Kukri (default)
  • Beckhill
  • Cricket Bat

Stats

Health: 90
Speed: 440
Arm: 4
Diffuse: 7

Abilities

Sonic Mines

Two deployable devices that emit a deafening ‘shriek’ when triggered. The result is a concussion effect, though lesser in intensity and duration than Thunder’s grenades, and minus blinding. When triggered, they also act as sensors, briefly showing the enemies in range of the effect as ‘pips’ for the rest of your team. They may stick to floors and walls (much like Sticky Grenades, but not to people), follow the same activation time and radius as Proxy’s mines, and can be disabled like other deployables by Phantom’s cloak. The mines, however, do not activate when destroyed. (Note: Maybe Banshees whether enemy or teammate may be immune to this effect due to special augmentations in her cochlea. Card Augment idea?)

  • Max Effect Range - 3,20m
  • Reduced Effect Range - 4,80m
  • Cooldown - 20s

*Could really use some suggestions for a secondary ability.